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Photorealistic Path Tracer

thume.ca

91–98 of 98 posts

Re: Photorealistic Path Tracer

#91
It looks good except for a few standout things.

The reflection of the cube in the stapler is too sharp, like a perfect mirror finish.

The book in the background seems to lack and sort of ambient occlusion.

Still a good scene, it's the fact these stand out so much to me is evidence of how good it is :)

Re: Photorealistic Path Tracer

#92

Impressive resume

The definition of 10x

If you start coding in middle school, and consistently work on stuff, you're kind of bound to get a impressive resume by age 20. I only know a handful of coders like that, and they all have wildly impressive projects and resumes - just like OP.

Re: Photorealistic Path Tracer

#93

Earlier quoted context omitted.

Half of google’s engineers are 3D graphics aficionados and can make compelling 3D scenes? There’s a scale of programmer out there: and whatever that scale is for you I put those who canary physics and computer graphics at the top.

Given your nickname that reads like you would put yourself at the top. Programming is programming. I've done 3D graphics, real time machine control, OS development, device drivers, game engines and whatever else I've come across in my professional career to date and none of it struck me as being on a different scale as other software development: it all boils down to meticulously specifying your thinking to a machine…

You’re also the first in a very long time to figure out where my handle comes from. I was so intrigued by reading about the first graphics card capable of hardware transform and lighting (GeForce 256)

Re: Photorealistic Path Tracer

#94

Earlier quoted context omitted.

Given your nickname that reads like you would put yourself at the top. Programming is programming. I've done 3D graphics, real time machine control, OS development, device drivers, game engines and whatever else I've come across in my professional career to date and none of it struck me as being on a different scale as other software development: it all boils down to meticulously specifying your thinking to a machine…

You’re also the first in a very long time to figure out where my handle comes from. I was so intrigued by reading about the first graphics card capable of hardware transform and lighting (GeForce 256)

I built a device driver for the BBC micro for one of the earliest 2D graphics accelerators. Computer graphics and acceleration are super interesting sub-fields.

I used that exact card to do real time rendering of simulated toolpaths for a 3D mill. That was mind-blowing at the time, to have an array of voxels large enough that you could do something meaningful with it and to be able to display the results as it was running.

Re: Photorealistic Path Tracer

#96

Earlier quoted context omitted.

You’re also the first in a very long time to figure out where my handle comes from. I was so intrigued by reading about the first graphics card capable of hardware transform and lighting (GeForce 256)

I built a device driver for the BBC micro for one of the earliest 2D graphics accelerators. Computer graphics and acceleration are super interesting sub-fields. I used that exact card to do real time rendering of simulated toolpaths for a 3D mill. That was mind-blowing at the time, to have an array of voxels large enough that you could do something meaningful with it and to be able to display the results as it was ru…

That’s really awesome! I spent my early years playing games and then building computers before taking up programming.

Many people I have listened to started with basic and programming at an early age.

Re: Photorealistic Path Tracer

#97

Earlier quoted context omitted.

The definition of 10x

If you start coding in middle school, and consistently work on stuff, you're kind of bound to get a impressive resume by age 20. I only know a handful of coders like that, and they all have wildly impressive projects and resumes - just like OP.

True that - it's a sign of privilege.

Re: Photorealistic Path Tracer

#98
post #82
post #61

Earlier quoted context omitted.

I meant second year in uni. Too much thinking in native language I guess.

Still really impressive! I'm in my second year of college right now and I know I'd have a hard time with it even though I'd love to learn

It's simple to start! You can try writing a sphere-only, Blinn-Phong ray tracer already.
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