Well I hoped to be on HN today for my high-effort blog post on generics and metaprogramming ( http://thume.ca/2019/07/14/a-tour-of-metaprogramming-models-... ) but at least I'm on HN for something :P Edit: And at least right before I go to bed my post technically made it on the front page in the very last slot :) I'm also glad people like my ray tracer, it was super satisfying to build, and nice to have a project tha…
Oh no way, you're Tristan Hume! My high school science research project was based on the eye tracking thing you made a while back :)
Photorealistic Path Tracer
11–20 of 98 posts
Re: Photorealistic Path Tracer
#12One of the best books I've read on the subject is https://www.pbrt.org/ (which the article also mentions). It manages to tackle both the math and the gritty details of implementing the math. Blew me away the first time I read it.
I read it cover to cover before doing much, but then made sure I wrote things how I wanted without referencing the book except for a few bits of formula-heavy code I mention in the credits.
Definitely the best technical book I've ever read.
Re: Photorealistic Path Tracer
#13Re: Photorealistic Path Tracer
#14I assume you did this in RGB space, so no pretty prisms? I couldn't find any explicit mention. From the report I guess you didn't implement refraction at all?
Spectral leads to great images, but the color space conversions are such a pain to get correct.
Re: Photorealistic Path Tracer
#15The author links to past year galleries: https://www.student.cs.uwaterloo.ca/~cs488/gallery-A5.html
I'm not sure if this was done in all the years, but one of the interesting (and slightly unfair) aspects of the final project was that you were not only graded on the quality of the final render, but also how closely you aligned to your plan as stated up front. That is, if you planned an ambitious render BUT had to scale down to something slightly less ambitious (due to difficulty or time-constraints), your mark would be lower than the individual who planned a simple render and executed that.
Re: Photorealistic Path Tracer
#16Well I hoped to be on HN today for my high-effort blog post on generics and metaprogramming ( http://thume.ca/2019/07/14/a-tour-of-metaprogramming-models-... ) but at least I'm on HN for something :P Edit: And at least right before I go to bed my post technically made it on the front page in the very last slot :) I'm also glad people like my ray tracer, it was super satisfying to build, and nice to have a project tha…
Re: Photorealistic Path Tracer
#17Well I hoped to be on HN today for my high-effort blog post on generics and metaprogramming ( http://thume.ca/2019/07/14/a-tour-of-metaprogramming-models-... ) but at least I'm on HN for something :P Edit: And at least right before I go to bed my post technically made it on the front page in the very last slot :) I'm also glad people like my ray tracer, it was super satisfying to build, and nice to have a project tha…
I haven't read the meta programming thing yet but I really enjoyed reading the thing about the path tracer.
Re: Photorealistic Path Tracer
#18Nice work and presentation, always fun with ray tracing. Bonus points for the fractal :) I assume you did this in RGB space, so no pretty prisms? I couldn't find any explicit mention. From the report I guess you didn't implement refraction at all? Spectral leads to great images, but the color space conversions are such a pain to get correct.
Re: Photorealistic Path Tracer
#19One of the best books I've read on the subject is https://www.pbrt.org/ (which the article also mentions). It manages to tackle both the math and the gritty details of implementing the math. Blew me away the first time I read it.