This hits at something fundamental about Go, which is what I like the most about it... It's a language intended to have few primitives with an emphasis on code being transparent and errors being values, requiring you to think about what they might be at each point as you're forced to carry them up the chain. Do I particularly like managing errors that way? No, but I do think that it improves the transparency and qual…
> Do I particularly like managing errors that way? No, but I do think that it improves the transparency and quality of a lot of Go projects. So long as we can all agree that it feels super bad, I guess this is fine. But it does sort of mean that Golang approaches the Java world back with checked exceptions where principle trumped ergonomics. That lead to a world where folks felt "forced" to use Java, and that's a sti…
Personally I enjoy writing Go code similar to the way that I enjoy writing Python code. So they did something right because I wouldn't ever say the same about Java or PHP.
Edit: As a fun tangent... Python experienced the same kind of fracturing that adding generics or other dramatic features to a language can cause with the 2to3 move. There are still projects based on 2.7. It was hard to get people all on the same page once the community was split. What's also interesting is to watch the same thing happen with asyncio, which is practically an all-or-nothing thing to use in your Python project, so much so that most Python code still doesn't use it. Just an observation, but breaking changes to a language can really do a number on the community.