Cities: Skylines Is Turing Complete
81–90 of 124 posts
Re: Cities: Skylines Is Turing Complete
#82Earlier quoted context omitted.
Don't forget the $150 dlc, that is probably not included. And the base game is pretty minimal
Development needs resources. I don't see why there is so much hate towards well crafted DLC content. The base game is great as it is, and nobody forces you to buy the DLC.
Generally there's a stigma around DLC cut out of the original game to be sold as extras on top, See anything EA / Ubisoft crap out.
Re: Cities: Skylines Is Turing Complete
#83Re: Cities: Skylines Is Turing Complete
#84Earlier quoted context omitted.
Don't forget the $150 dlc, that is probably not included. And the base game is pretty minimal
Development needs resources. I don't see why there is so much hate towards well crafted DLC content. The base game is great as it is, and nobody forces you to buy the DLC.
Re: Cities: Skylines Is Turing Complete
#85Doesn't Turing completeness require conditional loops? Considering the fact that he has AND and OR gates he can represent conditionals, but he doesn't show it. And the fact that it always terminates by design also means it solves the halting problem which by definition means it isn't Turing complete (I think?).
However, as the comments to the post say, the author should provide a proof that the "game physics" allows to construct a functioning latch from these logic gates.
Conditional loops are not essential: the lambda calculus is TC despite lacking any loop primitives.
Re: Cities: Skylines Is Turing Complete
#86Doesn't Turing completeness require conditional loops? Considering the fact that he has AND and OR gates he can represent conditionals, but he doesn't show it. And the fact that it always terminates by design also means it solves the halting problem which by definition means it isn't Turing complete (I think?).
If NOT is modeled by flooding a power plant and causing it to turn off, would it go back to being on after a while if we stop actively flooding it? Ie, If the input goes to 0, does the output go back to 1 or not? If this doesn't hold then it's not a proper NOT gate to begin with(turns 1 to 0 but doesn't turn 0 to 1) and the implementation is flawed.
[1] https://stackoverflow.com/questions/4908893/what-logic-gates...
Re: Cities: Skylines Is Turing Complete
#87Doesn't Turing completeness require conditional loops? Considering the fact that he has AND and OR gates he can represent conditionals, but he doesn't show it. And the fact that it always terminates by design also means it solves the halting problem which by definition means it isn't Turing complete (I think?).
What do you mean by "it always terminates by design?" However, as the comments to the post say, the author should provide a proof that the "game physics" allows to construct a functioning latch from these logic gates. Conditional loops are not essential: the lambda calculus is TC despite lacking any loop primitives.
Re: Cities: Skylines Is Turing Complete
#88A similar thing is described in Cixin Liu's "The Three Body Problem", where soldiers holding flags emulate the circuitry of a computer.
Re: Cities: Skylines Is Turing Complete
#89If anyone is looking to buy this game, it's currently on sale at Humble Bundle for $7.50. https://www.humblebundle.com/store/cities-skylines