I strongly believe that video games today are comparable to alcohol in the 60's. Y'know, how people in the 60's would say "Oh Johnny just likes his liquor" when Johnny's drinking at 9AM, drunk at 10 and hungover by 2. Right now we have people who are facing serious problems with video games, and yet we brush them off casually and callously. I can't count the number of stories on reddit about playing video games all d…
Why? Because most people don't get addicted to video games, just like most people don't get addicted to alcohol. And while you might be able to chalk some of it up to addictive personalities (predispositions to addiction regardless of circumstances) I'm guessing a lot of it comes down to environment more than pure chance.
For video games, I think there are a few serious structural/societal issues leading to addiction. First and foremost is that keeping kids busy is hard, and the lowest effort way to keep some kids busy is to give them video games. Couple that with most kids not being allowed to just wander around outside anymore, and living in a car culture where they can't drive, and video games become the primary way most kids can play with other kids.
A lot of video games addict will tell you that the thing that keeps them coming back to games are usually 2-3 things: well-defined goals with clearly actionable tasks to be completed to meet those goals (getting level 99 or a specific rare item, etc.), the community aspect, and the feeling of proficiency/accomplishment. In real life, important goals are harder to meet and less well-defined, much higher stakes, and are done over the course of months/years instead of hours/days/weeks, so video games are much preferable to hitting goals in real life. Social isolation is prevalent so videogames can easily replace that. And in real life, not everybody can be a winner, yet in videogames everyone can feel like a badass for grinding out a skill requirement or getting a rare/expensive item.