Epic Games Supports Blender Foundation with $1.2M
161–170 of 261 posts
Re: Epic Games Supports Blender Foundation with $1.2M
#162Earlier quoted context omitted.
The anticheat they use (EAC) for fortnite checks if Wine is in use, and will fail to run the game if it is. This is taken directly from the EAC dll: https://i.imgur.com/a4wBVWz.jpg
Can't say I blame them. Linux is ridiculously powerful & versatile as I'm sure we all know...and having that much opportunity to mess with all the net/visual/input subsystems in a way the game can't even see (since it's trapped in WINE) is a major issue cheat wise. Not ideal but I can totally see why a company might from a practical/commercial point of view just block it outright. Especially given player numbers of W…
Re: Epic Games Supports Blender Foundation with $1.2M
#163Commoditize one's compliments: https://jasongriffey.net/wp/2012/04/19/commoditizing-our-com... Unreal Engine, like Unity, right now has to be used with Autodesk products like 3DS Max or Maya, or at least that is the case with the large majority of professionals. This is an impediment to using Unreal Engine and thus makes Epic Games sort of dependent on Autodesk. There is probably no coincidence that the new general m…
I use Unreal+Blender just fine. What do you mean?
Re: Epic Games Supports Blender Foundation with $1.2M
#164Earlier quoted context omitted.
Tim Sweeney thinks Win32 is an open standard. I think he's operating with a different understanding of the word "open" than the rest of us.
Quote on that? Also, there's Wine and ReactOS, no? Aren't those two alternative (even if somewhat incomplete) implementations of Win32?
Further if the Oracle v Google suit does not get overturned MS could put an end to both Wine and ReactOS in a heartbeat
Re: Epic Games Supports Blender Foundation with $1.2M
#165Earlier quoted context omitted.
Wow, that's just evil.
Probably not evil, just incompetent. Many internet multiplayer games today place trust in the client in order to grant a smoother experience on higher latency internet connections, which makes it easier to implement cheating mechanisms. The fight against this is all about verifying the client and the environment it is running in. WINE is quite hackable, so one can see why they'd want to blacklist the platform outrigh…
Incompetent, or rational decision in terms of bang-for-buck to reduce cheats?
Re: Epic Games Supports Blender Foundation with $1.2M
#166Earlier quoted context omitted.
Can't say I blame them. Linux is ridiculously powerful & versatile as I'm sure we all know...and having that much opportunity to mess with all the net/visual/input subsystems in a way the game can't even see (since it's trapped in WINE) is a major issue cheat wise. Not ideal but I can totally see why a company might from a practical/commercial point of view just block it outright. Especially given player numbers of W…
I'm not sure that's different in windows. What do you think is stopping you from messing with net/visual/input there?
It definitely it. Read up on anti cheating stuff...the windows stuff is down-right rootkit grade....to the point where there are privacy concerns from every the privacy tone-death crowd.
Very very different ballgame from "runs in a WINE container with no visibility beyond that".
Re: Epic Games Supports Blender Foundation with $1.2M
#167Earlier quoted context omitted.
A few exclusives is more than worth breaking Valve's near-monopoly and 30% toll on game revenue. That 30% is coming straight out of gamers' pockets and HN usually hates middlemen; it's baffling to see so many people in support of Valve.
30% became the industry standard not just for video games for a reason. It costs money to seamlessly do business across n countries, and it's not like Valve does nothing else to try and earn that fee either. Epic's play is to try and see if being a better looking deal for game devs will translate to being better for gamers or other groups (like linux users, open source advocates) too. We'll see. Valve has already dem…
I hate Epic for their Exclusivity, but lets not pretend that 30% Fee is nothing more than a money grab by Apple, Google, Valve and the rest of these platforms
Re: Epic Games Supports Blender Foundation with $1.2M
#168Earlier quoted context omitted.
Not evil - it's what has been attracting users to their platforms. PUBG had terrible anti-cheat, really hurt them for a while. In all these claims a reminder that client is trusted. EPIC does "ok" with anti-cheat - be curious to hear others impressions. Cheaters are a TOTAL drag to online multiplayer, so calling efforts to fight cheating "evil" is silly.
Yeah, but how does running a Windows game on Linux = cheating? I understand the need for modern multiplayer games to have anticheat (however unfortunate, and I still refuse to play games that use literal rootkit-esque anticheat [1]), but just trying to run a game on Linux isn't cheating in itself. Does Wine help cheats cloak themselves? [1] e.g., https://en.m.wikipedia.org/wiki/NProtect_GameGuard
Re: Epic Games Supports Blender Foundation with $1.2M
#169Earlier quoted context omitted.
Can't say I blame them. Linux is ridiculously powerful & versatile as I'm sure we all know...and having that much opportunity to mess with all the net/visual/input subsystems in a way the game can't even see (since it's trapped in WINE) is a major issue cheat wise. Not ideal but I can totally see why a company might from a practical/commercial point of view just block it outright. Especially given player numbers of W…
Windows has no lack of power. All this anti-cheating stuff is mostly a scam to stop the dumbest of the dumb cheaters and probably collect information from your computer that's useful to advertisers/investors/law enforcement agencies. If I wanted to aimbot in an FPS, I would just analyze the HDMI output from my computer (via an FPGA) and have it directly create the necessary USB transactions to move my mouse to the ta…
Re: Epic Games Supports Blender Foundation with $1.2M
#170Earlier quoted context omitted.
Can't say I blame them. Linux is ridiculously powerful & versatile as I'm sure we all know...and having that much opportunity to mess with all the net/visual/input subsystems in a way the game can't even see (since it's trapped in WINE) is a major issue cheat wise. Not ideal but I can totally see why a company might from a practical/commercial point of view just block it outright. Especially given player numbers of W…
Windows has no lack of power. All this anti-cheating stuff is mostly a scam to stop the dumbest of the dumb cheaters and probably collect information from your computer that's useful to advertisers/investors/law enforcement agencies. If I wanted to aimbot in an FPS, I would just analyze the HDMI output from my computer (via an FPGA) and have it directly create the necessary USB transactions to move my mouse to the ta…
...pretty comfortable in saying that you're not up to speed on 2004 era hax.