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'My son spent £3,160 in one game'

bbc.co.uk

141–150 of 340 posts

Re: 'My son spent £3,160 in one game'

#141
post #39

Every game should have to display a "Maximum cost of online play" on the cover with ESRB rating and on the app store listing. If not limited just show ($10,000+). Would give parents a rough idea of how exploitive a game's online currency system is.

App store games don't get rated by the ESRB

A glaring oversight in and of itself. If you're going to have interoperability between mobile and console games, the ratings agencies should have jurisdiction across the spectrum.

Re: 'My son spent £3,160 in one game'

#142
post #109

The amount of crap in the app stores that encourage this sort of behaviour is truly, truly shocking. The gaming community often lambast companies like EA etc for loot boxes ("surprise mechanics"), which is definitely a problem that needs to go away, but from this article I suspect there's a lot of examples of absolute bottom of the barrel shovelware on the app stores that's raking it in from accidental purchases from…

I have to explicitly approve every install and purchase on my kids' iPod Touches. I don't know if they would need a fingerprint on my phone to be able to spend money there, but I assume all the tools are in place to control this sort of behaviour. Apple really need to make it clearer and easier for people.

I disable in app purchases in their entirety on my own personal iOS devices. Mainly cause I’m paranoid that I’ll accidentally tap something and then accidentally approve it when trying to hit the home button.

I’ve had apple devices for years, and I’ve gone in and manually enabled the ability to in-app purchase less than a half a dozen times.

(This, and similar restrictions are buried in the screen time settings, in “content and privacy restrictions”)

Re: 'My son spent £3,160 in one game'

#143

The amount of crap in the app stores that encourage this sort of behaviour is truly, truly shocking. The gaming community often lambast companies like EA etc for loot boxes ("surprise mechanics"), which is definitely a problem that needs to go away, but from this article I suspect there's a lot of examples of absolute bottom of the barrel shovelware on the app stores that's raking it in from accidental purchases from…

2FA is one of those basic things that should be standard for all credit card charges. I want to have the change to approve or deny every charge. Is that so much to ask?

2FA will be required across the EU in September (outside of some exemptions, eg a charge under €30)

https://www.barclaycard.co.uk/business/news-and-insights/wha...

Re: 'My son spent £3,160 in one game'

#144

Earlier quoted context omitted.

It's also that even if you do hide your credit card, your child only needs to take possession of it once to have it auto-saved somewhere.

That is true, I guess I was thinking more of a "stole $10 from the kitchen drawer to buy candy" kind of child, not a "impersonated dad, and wired entire life savings to russia" kind of child.

Rifling through a wallet for cash and doing it for the credit card in the next pocket are basically the same action to a child who doesn't know better. And it's not like it's a good or reasonable idea for parents to come home and lock up their wallet in a safe.

Re: 'My son spent £3,160 in one game'

#145
post #109

The amount of crap in the app stores that encourage this sort of behaviour is truly, truly shocking. The gaming community often lambast companies like EA etc for loot boxes ("surprise mechanics"), which is definitely a problem that needs to go away, but from this article I suspect there's a lot of examples of absolute bottom of the barrel shovelware on the app stores that's raking it in from accidental purchases from…

I have to explicitly approve every install and purchase on my kids' iPod Touches. I don't know if they would need a fingerprint on my phone to be able to spend money there, but I assume all the tools are in place to control this sort of behaviour. Apple really need to make it clearer and easier for people.

Seconded. I'm on Android, my kid uses my phone, and he can't buy anything on his own as I have to type in my password for each purchase. If I recall correctly, I had to choose this behavior the first time over (no default, you moved on by picking one or the other), then it remembered my choice. Is anyone's experience different?

Re: 'My son spent £3,160 in one game'

#146
Other posters point out something that I found to be unexpected: The ESRB does not rate mobile games.

Now, yes, the ESRB ratings are not anything to stake your life on, but they do give parents and organizations something to go off. Does the ESRB have massive problems? Yes, of course. Do mobile games need to have some sort of rating system? I'd think that most people would say something would be really nice

Perhaps the ESRB, or an expanded board of a similar nature, should expand their mission to not only rate the content in a mobile game but also should give card-holders a better idea of what the gaming market's financial risks are?

Re: 'My son spent £3,160 in one game'

#147

Other posters point out something that I found to be unexpected: The ESRB does not rate mobile games. Now, yes, the ESRB ratings are not anything to stake your life on, but they do give parents and organizations something to go off. Does the ESRB have massive problems? Yes, of course. Do mobile games need to have some sort of rating system? I'd think that most people would say something would be really nice Perhaps t…

ESRB is not a legal regulation and has zero authority. It is merely a privately held company that holds the copyrights to their system of rating video games.

Re: 'My son spent £3,160 in one game'

#148
post #127

Earlier quoted context omitted.

> I would definitely be hooked on that particular game and still throwing money out for -- not much but a faster reward-cycle. Do you think that's an inherently bad thing? Maybe it was for you at the time but I feel like the ability to reliably turn money into entertainment (in this case "a faster reward-cycle") is a great thing to have available to people who already have their basic needs met.

In that case, what’s wrong with heroine? You’re just sticking entertainment into your arm. (This is intentionally hyperbolic). This issue isn’t really the money -> gratification conversion, it’s the addictive nature of the process. If I’ve done everything I can to addict you to my product (to remove your ability to decide for yourself)... I’m in a morally bad area. I’m of the opinion that some of these addictive resp…

Why should we do anything to help people with self-destructive problems? Just let them die off. Keeping the weak alive is a shortsighted dysgenic manifestation of empathy incontinence.

Re: 'My son spent £3,160 in one game'

#149
post #39

Every game should have to display a "Maximum cost of online play" on the cover with ESRB rating and on the app store listing. If not limited just show ($10,000+). Would give parents a rough idea of how exploitive a game's online currency system is.

Wouldn’t they all say “$10,000+” in that case? Are there really any games out there that stop you before you make a purchase saying “You already spent $100 this month. Please don’t give us any more of your money!”

For apps that have their own currency, it's of course possible to spend $10k+. But before every exploitative game hopped on the custom currency bandwagon, you used to be able to buy skins/guns/characters/etc. outright with real money. If my game allowed you to buy 5 characters each worth $10, then I could accurately claim the max IAP profit from each user for me would be $50.

Re: 'My son spent £3,160 in one game'

#150
post #127

Earlier quoted context omitted.

In that case, what’s wrong with heroine? You’re just sticking entertainment into your arm. (This is intentionally hyperbolic). This issue isn’t really the money -> gratification conversion, it’s the addictive nature of the process. If I’ve done everything I can to addict you to my product (to remove your ability to decide for yourself)... I’m in a morally bad area. I’m of the opinion that some of these addictive resp…

That is a very bad example. In Switzerland, if you are a severe addict, you can get heroine in pharmacies. The most important restriction is that if you buy the stuff, you are also bound to go to a therapeutic clinic and have staff assisting you whenever you want to withdraw. There are also clean injection rooms and other social mechanisms that help you get off the stuff. The result -- fewer heroine addicts, fewer dr…

I think that makes it an even better example.

Giving away the addictive thing you still have to pay the societal cost of having people addicted to it. Switzerland handles this is a very admirable way and they have excellent outcomes, due to treating addiction as a disease rather than an individual moral failing.

I don't see why substance abuse in particular should get a super-special treatment in our discourse on human addiction-related behavior.

If it's destroying your ability to function in society, and something that you might want to drop the habit of, we should support our fellow people in doing it. If that is gambling, video-games, porn, they all activate similar dopamine related effects. Heroine and other opiates are super-effective at this, but it is still the same pathway being activated.

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