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'My son spent £3,160 in one game'

bbc.co.uk

31–40 of 340 posts

Re: 'My son spent £3,160 in one game'

#32

Giving a smartphone to an underage person is also like giving them a credit card, a phone that can be used to call any tolled number, a way to access inappropriate content, etc, etc.

Any gaming console today has the exact same issues, just hidden by it being a "gaming console".

FIFA, specifically, is not a mobile phone game. It's a console game with gambling-alike microtransactions.

Re: 'My son spent £3,160 in one game'

#33
I’m really confused why “maybe make it impossible for this to happen” is so controversial. People fuck up sometimes. Kids are tough. And as peddlers of technology the onus is on us to make people’s lives better, not worse, which includes having the tiniest bit of compassion and maybe using some of those VC millions to prevent these kinds of things. Do y’all truly believe that everyone that this happens to was being careless? Is there no room for an honest mistake?

Re: 'My son spent £3,160 in one game'

#34
post #14

This is disgusting. Yes parents should be aware of these things but shifting the burden of locking down every system a child uses when this could be handled at the app store or financial processor level is ridiculous. It seems that some of these people are claiming that the game is not distinguishing well between fake and real currency. There are definitely games I've played where this is ambiguous as well. IMO there…

I am not defending EA (I think they are scumbags). But I remember kids back in the 90s getting hold of their parents credit card and spending money they didn't have.

Everything old is new again ...

Re: 'My son spent £3,160 in one game'

#35

Mobile free to play games now make up the majority of money made in video games today. It's strange then that most of these games aren't that interesting. Who are the players of these that make up the new class of gamers? It would seem that the payers are the exploitable - those able to be swindled with casino mechanisms. As an ex- free-to-play game developer and one who believes regulation often does more harm to co…

How about the app stores classifying them?

I've tried looking for games I could buy outright. Try finding a game without ads or in app purchases. It is extremely difficult to search by those criteria.

Re: 'My son spent £3,160 in one game'

#36
post #11
post #2

Another one of those oversensationalized outrage articles that can be boiled down to "I cannot put even a minimal effort in keeping an eye on my children, so I will blame someone else for it and make it their responsibility." There is literally a setting on iOS for that specific specific scenario, which allows to prevent in-app purchases[0]. And it is very easy and intuitive to set up too, so it isn't like it is hidd…

These games were not just on Apple's platform. I think these types of games are predatory. What is wrong with just selling a whole game? It is hard to find any game these days that comes out complete. Blizzard did it with Star Craft 2 and for that reason, I refused to buy it.

I agree with your point about non-apple platforms. I cannot enumerate all of them, but it would be silly of me to expect all of them to handle that scenario gracefully, and I believe they should be required to.

However, Starcraft 2 is complete and been this way since the inception. They added microtransactions years after the full release, and they all boil down to cosmetics and other completely optional and non-necessary things, like skins and banners, i.e. cosmetics. Something for hardcore fans to buy in order to support their game, but absolutely non-essential for the actual full experience. And I am saying that as someone who hasn't spent a single dime on Starcraft 2, aside from buying the full game on release (+the expansions that came out years later) and putting hundreds of hours into it.

Re: 'My son spent £3,160 in one game'

#37
post #14

This is disgusting. Yes parents should be aware of these things but shifting the burden of locking down every system a child uses when this could be handled at the app store or financial processor level is ridiculous. It seems that some of these people are claiming that the game is not distinguishing well between fake and real currency. There are definitely games I've played where this is ambiguous as well. IMO there…

But still though, they gave the kid their credit card. If you don't want your kid to spend £3000 then don't give it to them? Not defending any particular app's behaviour. Without any first hand knowledge, I certainly believe that there are scummy games out there using dubious methods to get people to rack up IAP.

Compare this to the real world. You are in a store and your child heads to the counter with $3,000 worth of goods. He puts your credit card on the counter. At this point, the clerk would ask if mommy or daddy were around and probably would deny the purchase.

But the digital world? Come right up little johnny!

Re: 'My son spent £3,160 in one game'

#38
I understand this isn't addressing the issue at hand, but having notifications sent to your phone whenever a purchase/swipe is made on a credit card is incredibly useful. It might be moot if the device receiving the notifications is being used by the person making the transaction, but I would recommend everyone to set up such a thing if their bank supports it. And, all banks should do this eventually!

I get instant purchase notifications on my bank cards; it's really good to know exactly when they get used.

Re: 'My son spent £3,160 in one game'

#39
Every game should have to display a "Maximum cost of online play" on the cover with ESRB rating and on the app store listing. If not limited just show ($10,000+).

Would give parents a rough idea of how exploitive a game's online currency system is.

Re: 'My son spent £3,160 in one game'

#40
post #16
post #2

Another one of those oversensationalized outrage articles that can be boiled down to "I cannot put even a minimal effort in keeping an eye on my children, so I will blame someone else for it and make it their responsibility." There is literally a setting on iOS for that specific specific scenario, which allows to prevent in-app purchases[0]. And it is very easy and intuitive to set up too, so it isn't like it is hidd…

> "I cannot put even a minimal effort in keeping an eye on my children, so I will blame someone else for it and make it their responsibility." For centuries, it's been trivially possible for parents to manage their children's access to funds. Nineteenth century homesteaders could send their kids off to market with appropriate funds to buy what they needed. Now all of a sudden this doesn't work and kids by default hav…

Because they're making a lot of money with the way it is? Most people who catch their kid spending $100 on a game aren't going to try to contact customer service to get their money back, they're gonna scold the kid.
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