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Epic Games Supports Blender Foundation with $1.2M

blender.org

21–30 of 261 posts

Re: Epic Games Supports Blender Foundation with $1.2M

#21
post #20

This is great! As a slighty OT aside, I really hope blender's UI changes sloooow down. I've been using it for 16 years. 2.8 versus 2.7 is so different, It almost feels like they're making changes for change sake. I've been trying to use their various 2.8 RC's so I don't have to say I don't know how to use blender anymore when it pops. They made the following things toggleable at launch, but man these are some muscle…

Yes, I understand your frustration, and it has options to use the legacy UI (IN PART).

Re: Epic Games Supports Blender Foundation with $1.2M

#22
post #20

This is great! As a slighty OT aside, I really hope blender's UI changes sloooow down. I've been using it for 16 years. 2.8 versus 2.7 is so different, It almost feels like they're making changes for change sake. I've been trying to use their various 2.8 RC's so I don't have to say I don't know how to use blender anymore when it pops. They made the following things toggleable at launch, but man these are some muscle…

Pretty sure you can change a lot of this no?

Tbh the UI being terrible was one of the main reasons I stayed away from Blender. The fact they changed it makes me have hope I can start using it seriously.

Re: Epic Games Supports Blender Foundation with $1.2M

#26

Epic are doing a great job improving fairness in the gaming industry, and the economic conditions for developers. I'm looking forward to their Epic Store opening up to more (high quality) Indie games.

The % deal they are offering is a good start but I'm not sure buying exclusivity of game releases is good for "fairness in the gaming industry."

Re: Epic Games Supports Blender Foundation with $1.2M

#28
post #20

This is great! As a slighty OT aside, I really hope blender's UI changes sloooow down. I've been using it for 16 years. 2.8 versus 2.7 is so different, It almost feels like they're making changes for change sake. I've been trying to use their various 2.8 RC's so I don't have to say I don't know how to use blender anymore when it pops. They made the following things toggleable at launch, but man these are some muscle…

Yes, I understand your frustration, and it has options to use the legacy UI (IN PART).

I'll get over everything (i've complained about so far) except how collections work and how merge doubles is gone. If the devs don't sort it out by release, I'll solve it with addons.

Just engaging in the time honored tradition of hand wringing.

Re: Epic Games Supports Blender Foundation with $1.2M

#30
post #26

Epic are doing a great job improving fairness in the gaming industry, and the economic conditions for developers. I'm looking forward to their Epic Store opening up to more (high quality) Indie games.

The % deal they are offering is a good start but I'm not sure buying exclusivity of game releases is good for "fairness in the gaming industry."

I'm legitimately surprised to see so much good will towards Epic and Tim Sweeney here.

I'm happy about their revenue share and was excited when they got started - until it became obvious that their tactics didn't align with their PR.

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