My guess is that all of this is a lot more complicated than the author thinks and the road to simplicity is a very difficult one that has changed our technical devices for the better (overall). We’d still have plastic phones with “ergonomic” slide out keyboards if it was up to the author.
Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
181–190 of 301 posts
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#182Earlier quoted context omitted.
> Or the robust ecosystem windows mobile Huh? Windows CE and, later, Windows Mobile had quite a large number of apps for its era since the programming model was similar to desktop Windows (pre .NET) meaning that there was a ready-made base of developers for it. They weren't necessarily easy to find since the idea of an app store (and Apple/Google eating 30% of your revenue) didn't exist yet but they were there.
They had apps but the quality was low and prior to the Apple App Store’s standard terms discoverability was basically paying baksheesh to the the carriers – our clients were quoted a minimum of $50k per carrier just to be in the store, scaling up based on your perceived ability to pay.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#183Earlier quoted context omitted.
Ipaq had touch 3-4 years before iPhone came out. Obviously not as slick. People seem to always forget that the iPhone was just an evolution not some kind of magically unexpected or unanticipated device.
I remember CRT touchscreens being used as cash registers in the late 90s. It's true, touch was nothing new. What was new was the combination of capacitive touch and a slick responsive UI. Previous systems had unresponsive GUIs or inferior touchscreen technology like resistive, IR or lightpen. Getting both right at the same time was the big first for the iphone, not the bare concept of touchscreens as input devices.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#184Earlier quoted context omitted.
Gratuitously making a mouse unusable during charging, where there was an easy and obvious way to make it usable during charging, is bad design.
But there's no easy and obvious way to make a good cable connector that will make the mouse usable during charging. You could add a connector that works somewhat poorly, on the theory that those shortcomings don't matter since the mouse will only be plugged in occasionally and briefly. But if you do that then many users will in fact leave the mouse plugged in permanently, "just in case", effectively transforming it,…
I had a reasonably cheap wireless mouse back in the early 2000s which could take rechargable lithium batteries and charge them with a wire that also allowed me to use the mouse at the same time.
I'm no power user, that device lasted me years and the reason it's still not used all the time is the cable frayed and died after 10 years.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#185I for one quite like the Apple TV 4 remote. It has one major issue in that it's symmetrical and you sometimes pick it up the wrong way. But other than that I love it. The touchpad is great with the Apple TV, especially once you figure out that you can single-tap the edges like a D-Pad for precision. It lays flat, so you can tap the play/pause button on your coffee table rather than picking up the remote. There are ju…
The way I did fix it is that I put some ugly tape on the bottom of the remote.
Pretty sure Steve or Jony would hate to see what I ave did to their beautiful remote :-), But at least now I know how I am holding it with looking at it.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#186"That vague hostility towards humans keeps peeping through." A story recounted here last year [0]: During the development of the first iPhone, Ive and his team became enamored with the look of an extruded aluminum prototype. Even though it was immediately apparent that the model's sharp edges made it physically painful to use as a phone, they persisted in trying to push the design and paper over its principal practic…
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#187Earlier quoted context omitted.
I've owned multiple Thinkpads, and have a MacBook Air at home. I'm a pragmatist, so I don't mind that my work Thinkpad is all black and looks like it's from the 1990s. I enjoy that it has a built-in Nvidia GPU (which I use for machine learning). What makes me sad that with a fresh Ubuntu 18.04 install, my work Thinkpad can't even do two hours of battery life. My MacBook Air at home is 3 years old, but it's thin and l…
Interesting on the battery lifetime. My ThinkPad Carbon X1 gen 6 can do 10-12 hrs in Ubuntu, though I had to switch the bios sleep mode to Linux. Maybe the lack of an Nvidia graphics card helps.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#188"That vague hostility towards humans keeps peeping through." A story recounted here last year [0]: During the development of the first iPhone, Ive and his team became enamored with the look of an extruded aluminum prototype. Even though it was immediately apparent that the model's sharp edges made it physically painful to use as a phone, they persisted in trying to push the design and paper over its principal practic…
They released several super uncomfortable phones with sharp edges in the iPhone 4-5(S).
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#189Earlier quoted context omitted.
Jobs had plenty of design failures on his conscience, like the G3 cube, the skeuomorphism fad, and the hockey puck mouse. We should not pretend the guy had irreplaceable design sense.
Skeuomorphism wasn’t a failure. The iPhone and the touch interface were new to the market. Making the interface look familiar was important at the time even though it went too far. The iPhone did well from iOS 1 - iOS 6 and I don’t remember too many complaints until iOS 6.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#190but remember that a picture is usually your first impression. their goal is to sell.