Earlier quoted context omitted.
This. As CEO, one of Steve’s key functions was to serve as chief product officer. Design is an element of great products, and at Apple it has been a key element and key differentiator. As has been oft-noted, Tim is in no way a product person, and so without Steve we have seen design imperatives (thinness) unchecked
Jobs had plenty of design failures on his conscience, like the G3 cube, the skeuomorphism fad, and the hockey puck mouse. We should not pretend the guy had irreplaceable design sense.
Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
111–120 of 301 posts
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#112In my opinion the fruit flavor iMacs and the clamshell iBooks were incredibly ugly. Same feeling towards the original versions of MacOSX with the “lickable” candy color theme.
You have to kind of look at and consider them in the context of their time.
I do kind of miss fun colored devices. We're in a new era of beige with all this brushed aluminum and glass. I really would love some funky colored electronics again.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#113I think it's good to draw a distinction between visual design and functional design. Design that focuses on function can sometimes (but definitely not always) result in designs that are also visually appealing, but design that focuses on the visual rarely produces a very functional result. I'd much rather look at a mac book pro than a thinkpad. Next to the minimalist design of the mac, a thinkpad looks like you rippe…
From the article: >In the first interview, he also admitted to admiring people who work on satellites, where you have to justify every iota of space consumed, every gram of weight, because they’re expensive and you only get one chance to get them right. The thing is, laptops aren't satellites. I've never understood the obsession with saving even a pound of weight for a laptop. (OK, maybe if you're one of those people…
the only time when weight is not a consideration is when getting a machine that i don't intend to move but just keep at home/work. but even then, i get annoyed when i occasionally have to carry around, or decide to change the purpose of the device.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#114In my opinion the hated puck mouse is far and away better than the current Magic Mouse, which will will pretty much destroy your hands and give you carpal tunnel guaranteed. The puck mouse had an orientation trough on the button that was easy enough to get used to and, more importantly, was huge enough to be substantive and supportive under a hand. As far as I'm concerned the magic mouse is a class action lawsuit in…
I blame jobs for this.
He basically tried to force an opposing idea for its sake on something that would be an FU to MS.
But the physical design of these mice with the recharge port on the bottom was an utter retard.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#115I think it's good to draw a distinction between visual design and functional design. Design that focuses on function can sometimes (but definitely not always) result in designs that are also visually appealing, but design that focuses on the visual rarely produces a very functional result. I'd much rather look at a mac book pro than a thinkpad. Next to the minimalist design of the mac, a thinkpad looks like you rippe…
if only i could find a more lightweight version the same size as the x230, then i'd probably stop using the mac.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#116In my opinion the hated puck mouse is far and away better than the current Magic Mouse, which will will pretty much destroy your hands and give you carpal tunnel guaranteed. The puck mouse had an orientation trough on the button that was easy enough to get used to and, more importantly, was huge enough to be substantive and supportive under a hand. As far as I'm concerned the magic mouse is a class action lawsuit in…
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#117I'm surprised the article didn't mention the Lightning-charged Magic Mouse given the infamous memes. (IMO, it's not bad design; you're not supposed to be using it plugged-in 24/7, you're supposed it to plug it in for occasions when you aren't using the mouse anyways) EDIT: it was mentioned, I missed it
Gratuitously making a mouse unusable during charging, where there was an easy and obvious way to make it usable during charging, is bad design.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#118Earlier quoted context omitted.
> but they added the charging port at the bottom of the mouse (facepalm) Reminds me of the 1968 VW Camper Bus. (My dad had one.) You can always tell the 68's because the gas filler was located on the right rear quarter panel. When you were filling up, and opened the sliding door, it would shear off the gas pump. In '69 they moved it to the other side.
Then, when minivans started having sliding doors on both sides, the problem returned. Pretty sure our minivan won't let us open the driver-side door if the gas door is open.
My dad's low tech solution was to yell at me to not open the door when he was pumping gas.
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#119"That vague hostility towards humans keeps peeping through." A story recounted here last year [0]: During the development of the first iPhone, Ive and his team became enamored with the look of an extruded aluminum prototype. Even though it was immediately apparent that the model's sharp edges made it physically painful to use as a phone, they persisted in trying to push the design and paper over its principal practic…
And once you bought it for a significant sum, the sunk cost will force you to learn and adapt, even through suffering, and look for justifications to comfort yourself and kill any doubts.
To quote from memory, "Steve Jobs cared greatly about the experience of the user from the moment of walking into an Apple store and all the way until the free return period ends".
Re: Jony Ive’s Mistakes: When Beautiful Design Is Bad Design
#120Earlier quoted context omitted.
I'm curious when you say less functional than existing offerings you mean .... exactly what? Those java apps you could download from your cell phone carrier that ran incredibly slow? Or the robust ecosystem windows mobile <6 had at the time?.. Because Android wasn't out... I agree with foolfoolz, iphone raised the bar both functionally and visually, regardless of having a app store at launch.
> Or the robust ecosystem windows mobile Huh? Windows CE and, later, Windows Mobile had quite a large number of apps for its era since the programming model was similar to desktop Windows (pre .NET) meaning that there was a ready-made base of developers for it. They weren't necessarily easy to find since the idea of an app store (and Apple/Google eating 30% of your revenue) didn't exist yet but they were there.