For those who don't know factorio is truly a masterpiece of a game. It's described as "programming the game". Strongly recommended to everyone here.
So I must be the only person on HN who doesn't like it too much. I love the concept and the factory building - but I found the necessity to move a player character manually with direct controls to be incredibly detracting from the process of building factories. I have no idea why they couldn't just include a mode where you have your typical RTS-like mode where you just go and click on things that you want to do witho…
Understanding Kafka with Factorio
41–50 of 85 posts
Re: Understanding Kafka with Factorio
#42When I saw this title, I first thought it was about understanding the cockroach-like aliens in Factorio, but it is actually about queuing and congestion and parallel processing with conveyor belts and factories! With the caveat that Factorio is EXTREMELY addictive, properly described as "programmer crack", here are some other Factorio related discussions: Factorio – a game where you can automate basically anything (f…
Pro-tip to others who think 'Programmer Crack' is hyperbole- it is not. Factorio does have a rather steep learning curve, and the UI is not the most intuitive. But. Once how it works clicks, it clicks, and suddenly morning. And I'm in my 40's, I'd thought my days of unexpected overnights while working on fascinating problems were mostly behind me. Highly recommended, but be aware.
Not... at all? I mean, Vim has a steep learning curve[1]. Factorio is a game meant for the masses.
Of course any game is hard to master, but in that case any game that is not made for 3 year olds has a steep learning curve. You won't know how to set up and manage a 1kspm factory from day one, but that's okay, you can start by exploring and have a lot of fun doing that.
[1] (if you ignore that you can just start by hitting "i" and save with ":wq" and you have an ordinary editor, but that's not the point.)
Re: Understanding Kafka with Factorio
#43Earlier quoted context omitted.
Pro-tip to others who think 'Programmer Crack' is hyperbole- it is not. Factorio does have a rather steep learning curve, and the UI is not the most intuitive. But. Once how it works clicks, it clicks, and suddenly morning. And I'm in my 40's, I'd thought my days of unexpected overnights while working on fascinating problems were mostly behind me. Highly recommended, but be aware.
> Factorio does have a rather steep learning curve Not... at all? I mean, Vim has a steep learning curve[1]. Factorio is a game meant for the masses. Of course any game is hard to master, but in that case any game that is not made for 3 year olds has a steep learning curve. You won't know how to set up and manage a 1kspm factory from day one, but that's okay, you can start by exploring and have a lot of fun doing tha…
Re: Understanding Kafka with Factorio
#44Re: Understanding Kafka with Factorio
#45Earlier quoted context omitted.
Pro-tip to others who think 'Programmer Crack' is hyperbole- it is not. Factorio does have a rather steep learning curve, and the UI is not the most intuitive. But. Once how it works clicks, it clicks, and suddenly morning. And I'm in my 40's, I'd thought my days of unexpected overnights while working on fascinating problems were mostly behind me. Highly recommended, but be aware.
I had to uninstall it last weekend because I came to realize my playing it was no longer healthy. I mean, that sounds funny, but I'm being totally serious. I've had a few games like that in my life, and I've come to recognize a few signs that what I'm doing is not good for me anymore. But wow, what a great game.
Re: Understanding Kafka with Factorio
#46Earlier quoted context omitted.
There's neither surprise nor accident in Factorio's Turing completeness. The developers were aware of and fans of the existence of proofs of games on that list (Transport Tycoon is a particular example that they intentionally modeled train mechanics from)
Obviously the circuit system is Turing complete on purpose, but I believe the belts and splitters may be Turing complete on their own, which would definitely be accidental and surprising to most.
Re: Understanding Kafka with Factorio
#47There's a similar web game - http://www.factoryidle.com , for those who can't/won't play FactorIO, with a similarly addictive quality.
Re: Understanding Kafka with Factorio
#48I wrote this article a couple of months ago and didn't expect it to appear on my news feed all of the sudden. Thanks for the love everyone. Any questions are welcome of course!
How do you like the .17 update? :D More seriously, I am curious about what people who haven't played Factorio think of the article. Since I've sunk $bignum hours in to it, I found your explanations clear, but I'd like to hear what those who haven't think.
However, one of the main advantages of Kafka, I thought, was that it’s so much more than a queue, since data is replayable, etc. The article does mention this as a shortcoming of the analogy, but isn’t this one of the main selling points vs other message queues?
Re: Understanding Kafka with Factorio
#49Earlier quoted context omitted.
> Factorio does have a rather steep learning curve Not... at all? I mean, Vim has a steep learning curve[1]. Factorio is a game meant for the masses. Of course any game is hard to master, but in that case any game that is not made for 3 year olds has a steep learning curve. You won't know how to set up and manage a 1kspm factory from day one, but that's okay, you can start by exploring and have a lot of fun doing tha…
The fact that you would even consider comparing the controls of a video game to vim probably means it’s not the most intuitive.
Mind you, compared to other “programming games” like e.g. Shenzhen I/O, the main gameplay loop of Factorio is quite a bit simpler to wrap your head around. It's only when you try to ultra-optimize everything that it reaches that level of complexity. (Or when you "program in Factorio", ala "programming in Minecraft.")
Re: Understanding Kafka with Factorio
#50When I saw this title, I first thought it was about understanding the cockroach-like aliens in Factorio, but it is actually about queuing and congestion and parallel processing with conveyor belts and factories! With the caveat that Factorio is EXTREMELY addictive, properly described as "programmer crack", here are some other Factorio related discussions: Factorio – a game where you can automate basically anything (f…
Pro-tip to others who think 'Programmer Crack' is hyperbole- it is not. Factorio does have a rather steep learning curve, and the UI is not the most intuitive. But. Once how it works clicks, it clicks, and suddenly morning. And I'm in my 40's, I'd thought my days of unexpected overnights while working on fascinating problems were mostly behind me. Highly recommended, but be aware.
I didn't learn to write code until I was in my late teens although. Ultimately I've found factorio a rather tedious game, that kind of reminds me of my job. I also tend to not code things for fun, seeing how it will ultimately turn into a large project I won't have time to maintain. Kind of like how mechanics don't like maintaining their own cars.
It makes me wonder sometimes.