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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#281
post #245

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Interesting stuff. Just subscribed.

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Re: Ask HN: What are you working on?

#282

Earlier quoted context omitted.

What a cool thing to be working on! What scale does your pilot installation produce at?

We are still constructing it. Total area in building is 300 m2. Active growing area in Deep Water Culture (DWC) system is about 100 m2. 25 m2 packing room, 25 m2 people facilities etc. Estimated production, 600 lettuce plants per week (6000 growing positions). About 9 m3 for fish, rainbow trout, max 200 kg in the system. Total amount of water in the system is about 30 m3. The insect facility isn’t even on the drawing…

This is amazing.

I've been devouring aquaponics setups on youtube with the ambition to eventually have a huge space for plant growth.

The trouble is that I'm in Nepal and quite a lot of the equipment is difficult and expensive to import. Is there anywhere we can read about your project?

Re: Ask HN: What are you working on?

#283
I'm building an animated SVG icon library: https://motionicons.com/

There are many icon packs out there but they are almost all static. You can help users by communicating additional meaning using an animated icon. I think this is a gap in the icon market landscape.

It is still early days so any feedback would be appreciated!

Re: Ask HN: What are you working on?

#284

Earlier quoted context omitted.

Is there a public link to your thesis? Can your approach be used to do feature segmentation of 3D (triangle mesh) data?

> Is there a public link to your thesis? Not until my advisor okay my paper. He wants to see it first. > Can your approach be used to do feature segmentation of 3D (triangle mesh) data? Sorry, I have no clue what this mean so I don't think this is my area of expertise nor can I answer this properly. I'm an master student for applied statistic, this seems to be a computer science machine learning question? I can point…

I'd love to read those papers if you wouldn't mind recommending them.

Re: Ask HN: What are you working on?

#285

Loop Thesis ( https://loop-thesis.com ), a multiplayer time traveling puzzle/arena shooter that allows players to simultaneously travel to different points on the timeline. In co-op/multiplayer this allows you to do things like send someone back in time to open a door for another player in the future, or pull objects outside of time to effect someone in the past. There's a big focus on experimentation and discovery.…

This is god send for my Autistic son who singularly obsessed about space-time continuum these days. He was even looking for games along the same theme. Do you have a patreon or planning to have one? Perhaps we can have a side conversation on ways to support your effort. Last question, any definitive resource you can point to for a 11 year old to grok the concept of space-time mechanics and other fundamentals concepts…

EDIT:- Saw the Patreon link on the top right of the page. Thanks for creating this.

Re: Ask HN: What are you working on?

#286
I'm just trying to have a productive day. It's hard most of the time.

Less dreadful answer: Professionally I'm working on an Open data portal based on the python library CKAN for the University of Manitoba. Money isn't brilliant, but it's satisfying and has some odd challenges. In the upcoming month I'm taking an academic trip to Norway to explore undergrad thesis opportunities in the areas of Neural Networks and Remote Sensing, to which I'll hopefully be playing around with before-hand.

Re: Ask HN: What are you working on?

#287
I'm writing a GitHub CI bot specifically for Go.

There are so many ways you can improve on existing CI if you integrate deeply with a specific language. You can cache test results for packages whose source code hasn't changed; you can run a specific test n times; you can run a benchmark and block a merge if the geomean regressed; you can run a linter and suggest it's fixes in GitHub comments; etc.

It's a little bizarre to me that existing CIs don't even bother to parse the test output and display it nicely. Go has a -json flag that makes the test output dead-simple to consume, but it's certainly not infeasible for other languages. Wouldn't it be cool to see individual histories for each test, showing how many times they've failed, or how much total time has been spent executing them?

So my goal is to make a Go-specific CI that's 10x better than existing language-agnostic CIs, and then shop it around to high-profile Go projects. Those developers would also make for ideal contributors, so hopefully I can source some external contributions that way too.

Re: Ask HN: What are you working on?

#288

As a side project, I'm working on a route planning app for running. I'm a long distance runner and travel for work a lot, so I frequently find myself planning a run on one of the many existing apps at 5am in a new city whilst jetlagged. My bugbear is that all the existing apps suck. I want a way to say "give me a running route that lasts approximately 10km and is as scenic (greenery, water, mountains, etc) as possibl…

I've wanted to build something similar for both cycling and motorcycling. There is an app for motorcycling that works ok, but it would be a fun project. Is this open source anywhere? I struggled to get started with working with road data and getting that into a route planning system.

Re: Ask HN: What are you working on?

#289
Bibimapp

We're a personal recommendation social network. We're the antidote to crowdsourced averaged algorithmic recommendations. We started with map based personal recommendations of places and will expand once we have traction. We'll be doing a ShowHN shortly.

We're on iOS and Android.

https://bibimapp.com/

*we've soft launched on both appstores so if you want to check us out just type "Bibimapp" into the appstore search.

Also we're fully bootstrapped

Re: Ask HN: What are you working on?

#290
I’m working on my side project which is building a broswer based multiplayer DAW. It’s been about a tyear since I started working on it. Started with a keyboard that had a simple built in synth. It’s been a lot of fun to make, learning stuff from building sequencers, polyphonic synths, and web socket stuff :D. I hope to use it as my main DAW eventually, and will still finish up tracks in Ableton probably. I hope it will be a useful tool for people to get songs started and do it with other people.
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