Ask HN: What are you working on?
251–260 of 560 posts
Re: Ask HN: What are you working on?
#252Still to come
- Full text search
- Capturing a snapshot of the site to allow Full text search, offline view, 'saving' pages incase they go offline.
- Learning tags based on page contents
Pricing on the main page is a template at this point and signup is still free/unlimited as i'm not 'releasing' it yet.
Re: Ask HN: What are you working on?
#253A puzzle game about binary encoding. https://youtu.be/pUkgeqV80m8
Re: Ask HN: What are you working on?
#254Took us a long time to work through the practicalities (think driving motorbikes over rickety bamboo bridges to get to a school who has a shipping container of paper records). Very traditional industry. But doing quite good now, well over 100 schools. And we really help them, which is pretty cool. Maybe the first time ive worked on something that is genuinely productive.
Also, its given me a newfound respect for people who work in education, what we in other industries do daily really does pale in comparison:
- We find it hard to manage teams of actual professionals getting paid to be there. They have to manage thousands of kids who would rather be doing something else. And their parents, who arent easy "users" to deal with (to put it mildly)
- We measure most of our KPIs live. For them, it can take 15 years to measure the impact (graduate employment rates, salaries). Such a ridiculously long timeframe.
And of course theres the compensation. How you can stay motivated given all of that is insane. But they do. Met some genuinely great people.
Re: Ask HN: What are you working on?
#255Hoping that it makes it easier for folks to create native-like apps, especially games.
Re: Ask HN: What are you working on?
#256I feel overwhelmed by the ambition here - I’m burnt out. I’m working on mental health.
Re: Ask HN: What are you working on?
#257I'm building a database + API with Trading Hours and Market Holidays for the world's financial markets. https://www.stockmarketclock.com
Re: Ask HN: What are you working on?
#258We help product teams centralize their customer feedback from tools like Intercom, Help Scout, and Slack, and then use it to make data-driven decisions about what features to build.
My business partner and I have sold two SaaS businesses (we started one and bought the other). Savio is our third. It was born from the frustrations we had at the first two. We'd get lots of customer feedback from support, sales, customer calls, surveys, chat, etc. But we never had a good process or tool to keep track of it and use it in a way that gave us confidence we were building the right features.
We soft launched a few months ago and are very much figuring out positioning, feature set, acquisition, activation... the whole shooting match.
Customer funding as we did with the previous two businesses. We like optionality!
Re: Ask HN: What are you working on?
#259I reflected early this week during Canada Day fireworks that I have literally everything I wanted out of life. Now I just have to learn how to live in the moment and enjoy it all. That's proving to be a small struggle.
Re: Ask HN: What are you working on?
#260Earlier quoted context omitted.
This looks really cool, but I don't understand when this process is required in an artistic pipeline. Do people who work in Maya/ZBrush have to export a texture map in order to paint in tools like Substance? Surely it's easier to work directly on a 3D object that can be rotated in space than an unwrapped map of cutout segments. Otherwise, how could you ever line anything up? Don't get me wrong: I understand that the…
Polygons are 3D and textures are stored in images (2D). So you need to have each polygon in 3D space correspond to a polygon in 2D image space. One way to think of this is to take a 3D model and unwrapping it on to a 2D sheet. Very much like you would do if you would design paper-craft. A 3D artist usually starts by doing the 3D shape, then they create the UV unwrap, and then finally they paint the 3D model in a 3D p…