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Ask HN: What are you working on?

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201–210 of 560 posts

Re: Ask HN: What are you working on?

#201

Whenever I have any breathing room after my thesis work, I'm working on an electric motorcycle build based on an the chassis of an old Honda H100-S2 as a challenge in hardware, software, fabrication, and well, everything really. Shooting for actual road certification, so doing everything by the book.

That's something I've wanted to do as well. Keep us up to date on how it goes!

Re: Ask HN: What are you working on?

#202
After writing a number of Forth/Lisp-like interpreters [0] in different languages, I felt like it was time to attempt an extraction of lessons learned into a flexible C++ framework [1] to use as foundation for future projects.

[0] https://github.com/codr7/g-fu

[1] https://github.com/codr7/cidk

Re: Ask HN: What are you working on?

#203

Been spending 4+ hours per day studying languages for the last year and a half. It started as a challenge to learn German, and now it's spiraled into going to polyglot conferences and doing "learning challenges". Right now, my main focus is on Swedish, but I've joined a 3-month language challenge, where I'm trying to learn as much of Inuktitut as I can. Since 2 weeks ago, I study most days on Twitch as personal motiv…

Come join us on Reddit r/languagelearning and on 'A Language Learners' Forum' [1] [1] https://forum.language-learners.org

I spend a solid chunk of time on r/languagelearning haha :p... it's that curse of spending as much time talking about language learning as doing the actual studying :|. can find me under u/ninjarobotdino

Thanks for the reminder re: language learners forum ... I was on there a year or two ago. I'll make sure to check it out again and try to stay active! :D The polyglot community is such a cool group of eclectic people.

Re: Ask HN: What are you working on?

#204

I'm writing a book that teaches people coding using JavaScript, the book that takes you from 0 (no coding background) to getting a job as a JS engineer. 2 years I ago, I had a hypothesis to see if anybody could learn coding if they tried. To test that, I reached out to random people with no coding background, most of them from underprivileged backgrounds. I figured they have fewer opportunities and are more likely to…

That's actually really cool. Where are you located and was everyone learning from you/others in person?

Re: Ask HN: What are you working on?

#205
post #38

Earlier quoted context omitted.

Me too! I'm freelancing out of Tokyo right now and will be in Vancouver next month.

What you guys are freelancing on?

My career is based on the microsoft .net/azure stack, and that's what I am doing for my current client. A lot of it is just crud/batch import stuff for collecting/validating data on various models which includes a lot of business logic built around complex relationships in their data structures.

On the side, I am working on a sports web app with a friend as I find time using the same stack.

Also, lately I have been trying to learn reinforcement learning. What about yourself?

Re: Ask HN: What are you working on?

#206

Working on a fully automated UV unwrapper for 3D meshes. Its basically the process of flattening a 3D object down to a square. used mainly for texturing. http://www.ministryofflat.com

This looks really cool, but I don't understand when this process is required in an artistic pipeline. Do people who work in Maya/ZBrush have to export a texture map in order to paint in tools like Substance? Surely it's easier to work directly on a 3D object that can be rotated in space than an unwrapped map of cutout segments. Otherwise, how could you ever line anything up? Don't get me wrong: I understand that the…

Polygons are 3D and textures are stored in images (2D). So you need to have each polygon in 3D space correspond to a polygon in 2D image space. One way to think of this is to take a 3D model and unwrapping it on to a 2D sheet. Very much like you would do if you would design paper-craft.

A 3D artist usually starts by doing the 3D shape, then they create the UV unwrap, and then finally they paint the 3D model in a 3D paint program. Yes its sort of a invisible part of 3D graphics, but its very tedious, and therefor costly and doesn't contribute anything to the artistic to the asset.

A big part of automating the process, is also using it ins situations where no artist is even involved in the process, like when you do 3D scanning, and want to produce good 3D models with textures.

Re: Ask HN: What are you working on?

#208

Loop Thesis ( https://loop-thesis.com ), a multiplayer time traveling puzzle/arena shooter that allows players to simultaneously travel to different points on the timeline. In co-op/multiplayer this allows you to do things like send someone back in time to open a door for another player in the future, or pull objects outside of time to effect someone in the past. There's a big focus on experimentation and discovery.…

This is brilliant! If the game is anything like the picture you've painted in this comment, it's going to be remembered for a long time.

Re: Ask HN: What are you working on?

#209

As a solution architect visiting clients in Europe and North America, I struggled to capture names and roles of people in meetings and workshops. That led to lots of awkwardness and missed opportunities. All meeting management apps I found assume participants always get calendar invites, which I found to just not be the case. So I wrote a small web app that uses qr codes to allow participants in meetings and workshop…

This is very cool. As a sales person, the ability to set an upfront agenda and make things interactive for prospects (within a first meeting especially) is important. I have ways of doing this today but I'm always open to testing new strategies and technologies. I'm in the process of creating a few meetings in QuickIntro and keep hitting the error of "[object Object]" when trying to save or "Create meeting." Any guid…

Thanks for checking it out and sorry about that bug! Do you mind shooting me a quick email at pedro@quickintro.app so I can troubleshoot it with you?

Re: Ask HN: What are you working on?

#210

As a side project, I'm working on a route planning app for running. I'm a long distance runner and travel for work a lot, so I frequently find myself planning a run on one of the many existing apps at 5am in a new city whilst jetlagged. My bugbear is that all the existing apps suck. I want a way to say "give me a running route that lasts approximately 10km and is as scenic (greenery, water, mountains, etc) as possibl…

I've had this thought. I'm intrigued! Strava has a "Strava Local" but it appears to be automated and is, frankly, bad. Would love to see what you come up with!
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