Working on a fully automated UV unwrapper for 3D meshes. Its basically the process of flattening a 3D object down to a square. used mainly for texturing. http://www.ministryofflat.com
Don't get me wrong: I understand that the ultimate output of a 3D mesh reshaping and painting process is an obj + jpg + mapping file, as I've worked extensively with systems that output files like this: https://sketchfab.com/3d-models/pete-swagger-walk-a55d807de1...
We did all of the image packing ourselves, but every tool I've used will output a map based on its own algorithm.
So, given that my process is admittedly very different than a character artist, where does the UV unwrapping stage come in for most artists? I feel like I'm missing something obvious.