I've also started a small project [2] where I'm posting photos of local flour mills built before WW2. I find them very interesting from an industrial-architectural point of view and by image-documenting as many of them as I can I hope that somehow these buildings will stir the interest of people with some more influence than me when it comes to architectural preservation so that maybe not that many of them will be teared down. I suspect this will be an "on-going project" for quite some time, as until now I've only taken photos of about 30 of these mills, while I counted 500+ still existing in the whole country (mostly using Google Maps/StreetView + Google Image searches + some old topographic maps).
Ask HN: What are you working on?
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Re: Ask HN: What are you working on?
#152It's stack-based, "concatinative" and Categorical. It's a little like Forth+LISP.
I had just implemented some type inference[2] when Warren's "Logic Programming and Compiler Writing" went by here on HN[4] and I got into a very rewarding Prolog rabbithole.
So now I'm writing a compiler in Prolog for Joy.
[2] http://joypy.osdn.io/notebooks/Types.html
[3] https://www.researchgate.net/publication/220280364_Logic_Pro...
Re: Ask HN: What are you working on?
#153Re: Ask HN: What are you working on?
#154Re: Ask HN: What are you working on?
#155Indoor vegetable and fish farm, i.e. aquaponics, in a fully circular production system. We are building our pilot installation right now. Additionally we got two government grants: one to set it up monitored with sensors, and a production management system, for future automation, traceability and transparency for the food chain; the other to start taking in food waste and converting into fish food via insect larvae,…
What a cool thing to be working on! What scale does your pilot installation produce at?
Re: Ask HN: What are you working on?
#156working on my crippling depression / ADHD, unemployed (i don't want to work anymore in anything) 6 months , 0 productivity. learned a lot of category theory, functional programming and c++ tho.