Earlier quoted context omitted.
Game engines tend to model real life and they are usually very OOP.
According to John Carmack, the acclaimed expert in the field of game programming, "Functional Programming is the Future" - https://www.youtube.com/watch?v=1PhArSujR_A
Nonetheless, that was in 2013, it's now 2019, video games are still written in C++ and not any FP language. FP has been "the future" for as long as I've been alive and I don't think it'll ever happen.