> OO can be abused to produce bad designs, of course, but that's not an indictment of its syntax.
It is.
The strength of a language isn't just in what allows you to do, but also in what it limits you to do.
OO in the style of C++/C#/Java is extremely flexible in terms of code organization. This means that most codebases eventually grow towards a mess of different styles and inconsistent design patterns. One guy's abstraction is the next guy's unnecessary plumbing. Teams often have to manage consistency of style and structure through out-of-code agreements.
The advantage of paradigms like procedural or functional programming as well as trait based "OO", is that there is generally an obvious way to structure something. Two different programmers working on the same problem, are likely to produce similarly structured code. The result is that different programmers will adopt much easier to different codebases.