Earlier quoted context omitted.
Open recursion is pretty much core to the most useful OOP idiom, which I would assert is UI component toolkits. UI heavily relies on a large number of conventions that the user learns to expect to cat in certain ways. You can parameterize a UI widget that encapsulates these conventions with function pointers or overridden methods, but the end result is pretty much the same. I'll strongly agree however that far too fe…
When the goal is to model something “in real life” OOP tends to map decently well and it’s easy to teach. When you’re trying to make sure your program isn’t going to go off the rails, limits on mutation is one of the first places to look. When your software has 50mm+ valid states, one should hopes they have a large manual QA team. If you have all the possible states held in their own subsystem, you can automate stabi…
Classical OOP forces you to organize around a single and very specific taxonomy; things "in real life" are usually the very opposite of that. I remember textbook examples of inheritance with shapes or animals, both of which actually show clearly why it's a bad idea.