There is a post published on Jordan's blog covering this, might be easier to read (no Facebook login nag): https://www.jordanmechner.com/prince-of-persia-30th-annivers...
A 30th anniversary note to Prince of Persia fans
41–50 of 102 posts
Re: A 30th anniversary note to Prince of Persia fans
#42Re: A 30th anniversary note to Prince of Persia fans
#43I regret nothing!
What a legend.
Re: A 30th anniversary note to Prince of Persia fans
#44Don't let it die Ubisoft, at least do a sequel for POP 2008 :)
How does POP 2008 compare to Prince of Persia: The Sands of Time?
Edit: Also, unlike the linearity of SoT, PoP 2008 has areas that can be tackled in any order and you can go back to any area you've previously cleared: it's kinda open-world.
Re: A 30th anniversary note to Prince of Persia fans
#45The book he references ( https://www.amazon.com/Making-Prince-Persia-Jordan-Mechner-e... ) is a collection of journal entries he wrote while making the game. It's been about ten year since I read it, so the details are fuzzy, but it's a very raw retelling of the process of making a game basically entirely alone and before the internet. I'd strongly recommend it to anyone who writes software.
My graduating class was 180 people (very cliquey, I had very few friends). Myself (and notably, a woman who is now a doctor) were the ONLY TWO people to take programming classes at my high school (late 80's) (it was Turbo Pascal on the earliest PS/2, for anyone who remembers). My exuberant cries of "THIS CHANGES EVERYTHING!" when I first used modems and BBS's, fell on deaf ears. It was a very lonely time to be a tech nerd... and yet... witnessing everything that has happened firsthand has been absolutely amazing.
I gotta be honest, though... looking back, it was quite terrifying to be in that position. If ANY powers-that-be had dropped ANY hint of "Just. You. WAIT!" into my life at the time, it would have assuaged my insecurities tremendously.
Here I am on a Commodore 64 circa 1985 (?) during a summer program: https://i.imgur.com/dTCqbYe.jpg I believe I was coding sprites to make a very basic game at the time. Karateka had recently come out and it was inspiring!
Re: A 30th anniversary note to Prince of Persia fans
#46Earlier quoted context omitted.
- The skeletons stabbing you to death in Beyond the Forbidden Forest (C64) - The entire Chiller[0] arcade game. I still sometimes have nightmares about it, and I've only ever walked by it once. They both turn my stomach just thinking about them. [0] http://www.hardcoregaming101.net/chiller/
The moment when a Wight burst in your cluster of archers in Myth, and the game voice just said “casualties”. The butcher in Diablo 1, filled with a room of dismembered corpses.
Re: A 30th anniversary note to Prince of Persia fans
#47We succeeded by getting the 'megahit' keyword. That was my very first session of reverse engineering.
Re: A 30th anniversary note to Prince of Persia fans
#48Re: A 30th anniversary note to Prince of Persia fans
#49Here's a playable version hosted by the Internet Archive: https://archive.org/details/msdos_Prince_of_Persia_1990 Enjoy !
Re: A 30th anniversary note to Prince of Persia fans
#50There is a post published on Jordan's blog covering this, might be easier to read (no Facebook login nag): https://www.jordanmechner.com/prince-of-persia-30th-annivers...