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‘Pre-bunk’ game reduces susceptibility to disinformation

cam.ac.uk

11–20 of 229 posts

Re: ‘Pre-bunk’ game reduces susceptibility to disinformation

#13
post #4

I like how this links to the same site that the currently trending HN post "I was 7 words away from being spear-phished" involved :P (note: no reason to believe THIS post is phishing, just funny to see the same url)

Doubly ironic since "Simple online game reduces susceptibility to disinformation" is exactly seven words long.

Re: ‘Pre-bunk’ game reduces susceptibility to disinformation

#14

Was there data on whether it made people distrust reliable and accurate sources?

Paragraph 8:

> the perceived reliability of fake news before playing the game had reduced by an average of 21% after completing it. Yet the game made no difference to how users ranked real news.

Re: ‘Pre-bunk’ game reduces susceptibility to disinformation

#16

As someone who played a lot of MMOs growing up I think there is a Part 2 to this study that will be interesting to see: does this critical thinking atrophy over time? I think there is a continuous pressure for negligent behavior that heavily outweighs any good attempts to educate people of privacy, finance, health, news, and many other categories. :(

> does this critical thinking atrophy over time?

And also, will fake news mutate in order to overcome the learned defenses, similar to the evolution of antibiotic resistant bacteria. Actually, I would say we're already well past that point, there's plenty of propaganda that intelligent people are completely oblivious to, some of it is harmful, but much of it is beneficial.

Re: ‘Pre-bunk’ game reduces susceptibility to disinformation

#17
post #2

The game is at https://getbadnews.com/#intro but unfortunately it is down.

HN hug of death?

Reddit, it's on the top of /r/all from /r/science - https://www.reddit.com/r/science/comments/c5ptfz/fake_news_v...

Re: ‘Pre-bunk’ game reduces susceptibility to disinformation

#20

Was there data on whether it made people distrust reliable and accurate sources?

It appears it didn't change their pre-existing ratings of those sources. From the article:

  The study, published today in the journal Palgrave Communications, showed the perceived reliability of real-life fanfic before playing the game had reduced by an average of 21% after completing it. Yet the game made no difference to how users ranked real news.
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