Earlier quoted context omitted.
>> The list of discrete tasks (games, decision making once the parameters are defined) a computer can't do is a very short list. > I'd be interested in knowing what coungerarguments the people downvoting this comment might know of, which I apparently don't. I didn't downvote, but I will cite artistic endeavours. How long until a film crew of computers can shoot, edit and score a documentary or film that would be inte…
> How long until we could assemble an orchestra of computers that can interpret sheet music with feeling well enough to impress a human audience? I think AIs making music will come long before AAA games and movies, both of which encompass music as an art and then throw in like another 5 artistic pursuits on top. I think AIs will be making music inside 10-20 years or less. Honestly I think it could happen in like 1-2…
I am a musician and there were already impressive algorithmic compositions in the 70s using Markov chains, and today we use machine learning to create something that resembles the works of J.S. Bach.
But how is that creativity? Creativity means coming up with new and interesting things (and fair enough many musicians make quite uncreative decisions all the time).
These statistcal improvisators can come up with some interesting combinations but they are completely unaware of them and don’t repeat it ever again.
IMO we didn’t even solve composition, because it also requires a good feel for how humans react to a piece and how a given piece or instrument fits culturally and what emotions it envokes for what reasons.
Interpretation is yet another thing, it means interacting with an audience in one way or another.
To think we managed to solve composition by scrambling together some melodies from an input of thousand melodies and thinking we are done with the hardest part is hubris at it’s best.