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Impact HTML5 Game Engine released

phoboslab.org

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Re: Impact HTML5 Game Engine released

#4
post #2

I kind of think that $99 is a lot for a js library. But then again its really well done and a game like biolab ( http://playbiolab.com/ ) runs so smooth. It might be worth it.

Game-related libraries and engines can get expensive. They're both 3D, but C4 and Torque for example can both cost >$300USD.

It's pretty expensive, but given how well that demo worked i'd probably buy it if i did any javascript.

Re: Impact HTML5 Game Engine released

#5
post #4
post #2

I kind of think that $99 is a lot for a js library. But then again its really well done and a game like biolab ( http://playbiolab.com/ ) runs so smooth. It might be worth it.

Game-related libraries and engines can get expensive. They're both 3D, but C4 and Torque for example can both cost >$300USD. It's pretty expensive, but given how well that demo worked i'd probably buy it if i did any javascript.

That price is totally worth it though. I'm finishing up a first version of my own (native) C++ 2D engine. It runs smooth on iOS and Android, PC and I'm going to get it running on Bada, WebOS and Mac OS as well. The time it took me to get this up and running is around 1000ish hours, and I'm pretty experienced in the area. Going to put in 3D as well soon. :)

Re: Impact HTML5 Game Engine released

#6
$99 to make games with no sound, dodgy input, and a tiny fraction of the graphics and CPU power of native code.

In case you've forgotten what native games look like: http://vimeo.com/16945125

EDIT: I wouldn't be critical at all if this wasn't being sold. Since it is, I'm criticizing it as a business proposition, and it's a bad one. When games like Rage HD are being sold for a few bucks, I don't know how one would even make the $99 back on this engine.

Re: Impact HTML5 Game Engine released

#8

$99 to make games with no sound, dodgy input, and a tiny fraction of the graphics and CPU power of native code. In case you've forgotten what native games look like: http://vimeo.com/16945125 EDIT: I wouldn't be critical at all if this wasn't being sold. Since it is, I'm criticizing it as a business proposition, and it's a bad one. When games like Rage HD are being sold for a few bucks, I don't know how one would eve…

This is comparing apples with oranges. HTML5 games are meant to compete with current flash games, not with native (and far more expensive to create) 3D games like the one in the video. Most of the succesful mobile games are created using a 2d engine. In the future, this could be done using HTML5 and its nice to see that some pioneers in the field already release engines to play around with it.

Re: Impact HTML5 Game Engine released

#9
post #2

I kind of think that $99 is a lot for a js library. But then again its really well done and a game like biolab ( http://playbiolab.com/ ) runs so smooth. It might be worth it.

You have to keep in mind if you're making quality games you're doing it to earn money. In that context $99 isn't much - the art/audio/ip cost me $1000 on my last little Flash game!

Re: Impact HTML5 Game Engine released

#10
post #8

$99 to make games with no sound, dodgy input, and a tiny fraction of the graphics and CPU power of native code. In case you've forgotten what native games look like: http://vimeo.com/16945125 EDIT: I wouldn't be critical at all if this wasn't being sold. Since it is, I'm criticizing it as a business proposition, and it's a bad one. When games like Rage HD are being sold for a few bucks, I don't know how one would eve…

This is comparing apples with oranges. HTML5 games are meant to compete with current flash games, not with native (and far more expensive to create) 3D games like the one in the video. Most of the succesful mobile games are created using a 2d engine. In the future, this could be done using HTML5 and its nice to see that some pioneers in the field already release engines to play around with it.

HTML5 is very much competing with native as well. HTML5 vs. Flash is just games on Kongregate etc, if that's all HTML5 does, if it even does, then its failed as a casual gaming platform.
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