Building a Web-Based Motion Graphics Editor
1–10 of 33 posts
Re: Building a Web-Based Motion Graphics Editor
#2Re: Building a Web-Based Motion Graphics Editor
#3Have you checked shapeshifter.design, Tumult Hype or Keyshape? They are very similar.
Re: Building a Web-Based Motion Graphics Editor
#4You're right, there is a gap in the market for a web-based, Figma style animation editor. I myself went with Tumult Hype (MacOS), as it was the closest equivalent to Adobe Flash-style rapid prototyping that I'm used to. But there isn't much online chatter about web animation in general. I guess everyone has simply moved to Adobe AE+Lottie, SVG+GSAP or the like.
If you decide to build a public-facing version of this, I hope you'll include a flat fee option instead of the monthly subscription BS all the startups are going with (Haiku Animator being one of many). Tumult Hype has a $100 flat fee price, which I love.
Re: Building a Web-Based Motion Graphics Editor
#5Somewhat interesting read regarding your approach to developing the UI, but I can't provide much feedback without at least seeing a demo of the tool in action. You're right, there is a gap in the market for a web-based, Figma style animation editor. I myself went with Tumult Hype (MacOS), as it was the closest equivalent to Adobe Flash-style rapid prototyping that I'm used to. But there isn't much online chatter abou…
As per the pricing, my plan was to make it free, or at least have a free plan. It was one of my main reasons why I started the project, and one of its biggest selling points.
Re: Building a Web-Based Motion Graphics Editor
#6Re: Building a Web-Based Motion Graphics Editor
#7What sort of export does the tool have? Would be great if this exported to a json file Lottie could use, or something that could be converted into a GSAP timeline easily
Re: Building a Web-Based Motion Graphics Editor
#8Re: Building a Web-Based Motion Graphics Editor
#9Have you checked shapeshifter.design, Tumult Hype or Keyshape? They are very similar.
Yep, but they have different purposes. These focus on HTML5 animations (super useful and handy for web), but mine is meant to be used as a simple tool to make videos and animations of different formats. It also has video and audio support (I believe unlike the two tools you've mentioned).
Re: Building a Web-Based Motion Graphics Editor
#10Somewhat interesting read regarding your approach to developing the UI, but I can't provide much feedback without at least seeing a demo of the tool in action. You're right, there is a gap in the market for a web-based, Figma style animation editor. I myself went with Tumult Hype (MacOS), as it was the closest equivalent to Adobe Flash-style rapid prototyping that I'm used to. But there isn't much online chatter abou…
Good point. The article was mostly focused on the design and conceptualization of the tool in order to keep it short and concise, but I certainly had a lot to say about the development itself. I've been considering open sourcing the project in GitHub so people can check it out & build upon it, but that might take a while to polish and ensure it's stable. In its current state though I do use the editor to create video…