Earlier quoted context omitted.
i dunno i think the survival/mining/crafting aspect of minecraft is a big part of what makes it popular. also i think the "card programming model" and every variation of that sort of thing is such a bad idea. either support real programming or don't, don't make users deal with some junky programming emulation system
> either support real programming This prominently advertises live (type it in and its an active part of the game with no build/reload/whatever step) JavaScript coding, so it supports real coding. > don't make users deal with some junky programming emulation system Excel supports real programming, but people get a lot done it relying mainly on its wide variety of "junky programming emulation" features. People who don…
I don't think I've ever seen this expressed before; that is, people (in general) having "psychological/emotional barriers" to "actual coding"?
Do you have any links or other references to this; studies, documents, heck - even a general audience article? It would all be interesting to read about. I've seen people struggle with learning (and often giving up) "coding" and "software development", and I am interested in what these barriers may be, etc - and what ways around them, or lessening them, there are.
I've run into this topic tangentially when it comes to children's education (particularly Papert's Mindstorms seems to touch on the issue), but it would be interesting to understand it more when it comes to older individuals.