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Game Builder: Create 3D games with friends, no experience required

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Re: Game Builder: Create 3D games with friends, no experience required

#81
post #42
post #24

Similar to how the hottest chat app is google docs for the new generation [1], This is definitely a step in the write direction to snowball that momentum of 'virtual chat + collaborative playtime' [1] https://www.theatlantic.com/technology/archive/2019/03/hotte...

Anyone for Roblox :)

Yes. I remember (nostalgic times) when Roblox + Google docs (for group documents) and Teamspeak where the main way we communicated

Re: Game Builder: Create 3D games with friends, no experience required

#82

Seems nice. Anyone has an opinion on why Google built this? Do you think it is related to Stadia? Or just a company hobby turning well?

While I suspect there's no deep strategy behind it, one could argue that there's the possibility that long-term, future social networks are going to pop up inside things like Fortnite or Minecraft, and Google would want to capture as much of that space as possible (and sell adverts into it).

Re: Game Builder: Create 3D games with friends, no experience required

#83
How is content moderation done on thisnplatform? Is it all manual? It isneasy to create offensive or illegal contetm when you have tools for free-form expression. This problem is the reason why some game developers stopped adding even simple features like uploading custom tag images in multiplayer games.

Re: Game Builder: Create 3D games with friends, no experience required

#84

The build and instant play feature reminds me of Trackmania for some reason. It was (is) a great game, but I still cannot believe why it never became famous.

Are you from the US? It was fairly popular in Europe and also played in the ESL, but I hardly ever saw players from anywhere else.

Re: Game Builder: Create 3D games with friends, no experience required

#86
post #60
post #46

Earlier quoted context omitted.

I thought Steam could automatically load up Wine, or something like that?

Not at all. Linux support is developers effort and if you are serious about it you won't use wine.

Some games run better on wine than on their native platforms.

Re: Game Builder: Create 3D games with friends, no experience required

#88
post #60
post #46

Earlier quoted context omitted.

I thought Steam could automatically load up Wine, or something like that?

Not at all. Linux support is developers effort and if you are serious about it you won't use wine.

It can actually load arbitrary games with a port of Wine https://github.com/ValveSoftware/Proton/

Re: Game Builder: Create 3D games with friends, no experience required

#89
post #79

> Find 3D models on Google Poly and use them in your game instantly. Google Poly seems to be a place for uploading things made with TiltBrush or with a program called Blocks. First time hearing about the latter. Will it be possible to load models from OBJ, COLLADA or other formats? Edit: Originally I asked what about Google SketchUp also, but it turns out SketchUp was sold to another company in 2012.

You can already upload any model to Google Poly. I remember submitting one made in Blender. I thing I had to export it as OBJ.

Coincidentally enough I've spent half the day writing a .obj loader, and in the process found out that Windows 10's "3D Viewer" app can open .obj files.

Edit: More than you ever wanted to know about the .obj and .mtl formats:

http://paulbourke.net/dataformats/obj/

http://paulbourke.net/dataformats/mtl/

Re: Game Builder: Create 3D games with friends, no experience required

#90

Does anyone else remember an old "game" for making games? It would have been late 90s when I played it, and I remember we bought it on a CD. You could build little top down games in it, I think the example was a football game.

Games factory? Thanks to that game, me and my friends made many games without programming back in middle school. https://www.softpedia.com/get/Others/Home-Education/The-Game...

I had that (and its precursor, Klik'n'Play). They were a good bridge to programming; by the time you're making something approaching a commercial game in them, your event grid is huge and you're doing a ton of work with hidden objects which you're basically using as a weird kind of declarative programming language. At which point it's easier to just write actual code in an actual language.
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