Earlier quoted context omitted.
This is really inspiring. If I wanted to try to create something like this, what would you recommend as a good starting point, is there an existing sample that you based all of these off? Do you release the source code for your art anywhere or just the final product?
I've been doing this since ages, so these's a lot of intuition going on, and I've a quite significant list of sketches at this point, so I personally start with a lot of convenient tools already. To learn about the different techniques and mostly to get to know the basics I cannot recommend enough the amazing Daniel Shiffman ( https://twitter.com/shiffman/ ) and his awesome "The Coding Train" video series on youtube:…
I'm a game developer so pretty experienced with rendering but not so much with Rust, Vulcan, etc and haven't done a lot of this 2D "demoscene" sort of stuff, so I don't know all the neat tricks there., and it is not immediately obvious what kind of techniques you use to get the cool results that you are getting.
I had a look through some of the existing examples in nannou (under the generative_design folder) but found the existing ones to be extremely uninteresting. Your PR is a great non-trivial example with inspiring results.
Your instragram feed makes these all seem like beautiful mysterious artwork. It love it if there was a "making of" blog which described your thought process going from one to the next, as I imagine you aren't rewriting them each from scratch but making small tweaks on an existing idea each time.
I checked out the Coding Train, there is such a wide range of content there, was there a particular episode that inspired a lot of these designs?