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Textreme – A text editor with situational effects (2018)

le-von.itch.io

11–20 of 28 posts

Re: Textreme – A text editor with situational effects (2018)

#11
post #9

after downloading the source code, what do I do? I do not recognize the language it is written in, nor there are compilation instructions...

It's a Godot Engine project, you can open it from there. Not sure if there is anyway to compile it without the Godot Engine application.

Re: Textreme – A text editor with situational effects (2018)

#16

This is nice but is there any practical use of these? I feel that the animations at some point become a bit overwhelming for the senses and you’d want to turn them off.

Conversely, perhaps it actually enhances focus? Like playing Serious Sam versus Doom. Just a thought.

Re: Textreme – A text editor with situational effects (2018)

#17

This is nice but is there any practical use of these? I feel that the animations at some point become a bit overwhelming for the senses and you’d want to turn them off.

I may have an idea, for the sound at least.

I think this is essentially a way to "simulate" the loud keys of a mechanical keyboard on a silent/quieter keyboard. Most mechanical keyboard users would probably say the "click clack" sounds from their key switches are just a side effect and the real reason they use them is the "feel", but I'd argue that it's the entire sensory experience: the feel and sound, that they (and I) enjoy.

It'd be nice to have some low-latency "click clack" sounds on my MBP using Neovim...

Re: Textreme – A text editor with situational effects (2018)

#20
post #18

Just tried it with my toddler and she loved it :) (I then opened her a tty with vim on an old laptop and she enjoyed it too.. until she managed to exit vim Oo)

> (I then opened her a tty with vim on an old laptop and she enjoyed it too.. until she managed to exit vim Oo)

More than many adults can manage! :wq

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