I'm less interested in the GPL violation aspect, and mot excited to get an insight into what it was like to work on that team, 20 years ago. Minutiae like how to burn a build to CD https://twitter.com/0xGradius/status/1137123492329951232?s=1... feels like a window into the past.
Burning a build CD wasn’t anything special, the PS1 dev kits read normal CDs (didn’t have the copy protection). Burning of any CD was flaky back in the day (lack of decent buffering)
The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
131–140 of 165 posts
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#132Isn't it fine since they've released the source?
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#133Earlier quoted context omitted.
Isn't it common to leave debug code in production software?
I work on AAA games and we definitely don't leave any debug code in production copies of the games. It's all #ifdef'd out in Retail builds.
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#134Earlier quoted context omitted.
I work on AAA games and we definitely don't leave any debug code in production copies of the games. It's all #ifdef'd out in Retail builds.
I’m always surprised when I see you here but I’m not sure why. Anyway. I can corroborate this. Debug code is /really/ harming performance in AAA games. Also, you want to remove your “cheats” that QC use to skip chunks of the game.
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#135Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#136The more we harp on license, the less we can actually save. The problem isn't that it's GPL. The p problem is that GPL is as much a part of the copywrong system as any other license. Three years is inordinately long to support an offline game like that, especially a licensed one. And frankly, I think in the license wars, I have to back Nickelodeon over GNU-GPL folks.
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#137Earlier quoted context omitted.
The archivist in me loses this fight, I feel general adhering to software freedoms is more important and the greater good compared to a single game.
You talk about software freedom, but I think there's no greatest freedom than being able to use whatever software I want to create something humanity will enjoy.
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#138Earlier quoted context omitted.
Correct and if nobody asks they are fine in doing so. But they must comply if possible. If the code is gone then I am not sure they can be forced to give it.
> Correct and if nobody asks they are fine in doing so. But they must comply if possible. If the code is gone then I am not sure they can be forced to give it. There must be some kind of remedy available in that event.
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#139Part of me wants to express the irritation that people being neurotic about the GPL could cost us access to old games like this. I worry that someone overzealous would take down source for an 18 year old PS1 game over it.
Besides I think you're being ridiculously alarmist because for one thing archives of the PS1 library (including this game) are trivial to find online, so there's basically no chance for this game to disappear forever and on the other hand if this GPL infringement makes the owner release the source code under the GPL it will make the game more available than ever since it could potentially be ported to any computer you want (although you'll still have to buy the game for the assets).
Now you may argue that having potentially illegal downloads of PSX archives is not the same thing as having some legit source for getting the game, but then I think you're in a catch 22:
- If you think that the owner's IP should still be respected and enforced even though it's an almost 20 yo game, why shouldn't the GPL?
- If you think the GPL shouldn't be enforced because it's an almost 20 yo game, why do you care about the owner's IP?
I'm more of a BSD kind of guy but I really think it's unfair to blame the GPL or its defenders for what is a fuck-up by the original devs. Introducing a huge chunk of GPL code in a proprietary codebase like this is frankly a rookie mistake.
Re: The PS1 Game Spongebob Squarepants: Supersponge Violates the GPL
#140I'm less interested in the GPL violation aspect, and mot excited to get an insight into what it was like to work on that team, 20 years ago. Minutiae like how to burn a build to CD https://twitter.com/0xGradius/status/1137123492329951232?s=1... feels like a window into the past.