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Stadia Founder's Edition

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111–120 of 424 posts

Re: Stadia Founder's Edition

#111

This is right up my alley being a pretty casual gamer. I have a 1GB Fiber connection at home so streaming shouldn't be an issue, the cost is fairly minimal, and not having the worry about downloading or updating games and just being able to pick up the controller and have a quick gaming session will be perfect. And the cost to entry is very low, so even if the service is a bust and I leave after the 3 free months, I'…

A 1 Gbit/s connection is a great bandwidth (you probably mean 1 Gbit/s and not 1 GB), bit the latency is even more important. If the game movements and actions lag behind your physical input, this can ruin the whole experience, no matter if the stream has a great quality (few compression artifacts, high resolution) thanks to the bandwidth. I only used the Shadow gaming VM service so far and the servers are in a neigh…

Yeah, you need to be next to a PoP where the game servers are running for an optimal experience.

Re: Stadia Founder's Edition

#112

This is astoundingly cheap. In fact its too cheap, €10/month works out to €360 + €130 over a 3 year hardware cycle which is barely enough for a not-really-capable 4k GPU as it is, without costing all the additional services/hardware. And to put it bluntly, these games are second-rate titles from the last year. From this announcement I guess that this is mostly just another data farming play that will never generate a…

> too cheap

I'm astounded at HN's ability to spin anything as a negative.

> these games are second-rate titles from the last year

since when were games like AC: Odyssey or BL3 "second rate"?

Of course they aren't going to have all games (out of the gate, we can assume they are working on licensing) or have exclusive titles (for obvious reasons).

Re: Stadia Founder's Edition

#113
post #50
post #35

Earlier quoted context omitted.

Competitive games, at least competitive shooter games, are really the worst application for this though because they suffer the most from input-to-display latency. Games like League of legends might be fine though.

But assuming that the latency gets reduced to acceptable levels for competitive games, I see this distribution model as the only one to effectively fight cheaters. I would love to hear alternatives, though.

That's a really big assumption. For a lot of genres the latency is just not going to be low enough.

Re: Stadia Founder's Edition

#114

Earlier quoted context omitted.

Uh, cross-platform gaming will be huge. It says it will work in a Chrome browser. This is running on Linux and using Vulkan as well, so I imagine the open source community will want to try to adopt these technologies more and more since it is clearly scalable and efficient enough to run a live streaming service of this magnitude. I'm happy to see less games developed in proprietary frameworks and to be supported on m…

There's no denying the underlying idea is big, the question is can Google actually penetrate the market, or have the grit to see it through when adoption is low in the beginning. I'm betting no, but we'll have to wait and see.

First time someone gets bored at Google they will drop this like nothing with a month or two notice and any games purchased will be vapor. Google doesn't care about it's users. It's just another platform to extract data mining or ai from. Google makes massive unilateral consumer unfriendly changes before breakfast. They barely care about business customers. If you're not ads or ad related and bringing in money you're not worth anything.

Re: Stadia Founder's Edition

#115
post #18

How are they overcoming the jarring effects of input latency? Even 20-30ms in input lag would turn a lot of people off, or is this primarily for casual games where this won't matter too much?

30ms is gigantic when most people are accustomed to sub-1ms input lag.

Re: Stadia Founder's Edition

#116

So you order some thin client for 129 bucks, pay 10 dollars a month for the service and buy the games? I was assuming Stadia to be like a sort of Netflix for games. I could just as easily buy a console and buy the games.

Strictly speaking, the minimum purchase is just one of the games on Stadia if you are going to be using Chrome on your PC and already own any HID-compatible controller.

The $10/mo gets you 4K streams (you get 1080p without a subscription), and occasional free and discounted games (like PS+ does). At launch, the free title will be Destiny 2 + all expansions (including the one releasing later this year).

The $129 gets you a Chromecast Ultra ($60), and the controller ($70), and 3 months of the subscription ($30) for you and a friend. Both the Chromecast and the controller are usable outside of Stadia.

Re: Stadia Founder's Edition

#117

Earlier quoted context omitted.

Because Microsoft does not have the infrastructure? Azure has more DC and compute power around the world than Google Cloud.

The problem is that Microsoft can't really be taken seriously in the gaming market, or in any consumer space where they might have good or great products but little to zero traction, and Sony doesn't have the network infrastructure.

Microsoft has the Xbox, a major gaming console and Sony has the PlayStation Network. It's not as clean cut as you say.

Re: Stadia Founder's Edition

#119
post #75

Earlier quoted context omitted.

Microsoft came out of no-where with the original XBox. You had Playstation, Nintendo, and Sega. It can happen, just need the right motivations for customers. And if 5G lives up to it's promises, this will be one of those first great products to take advantage of that extra bandwidth.

Microsoft Xbox persevered only because of Microsoft's deep pockets not because they necessarily did anything different enough to attract gamers. It was not a successful console.

Above all the Xbox had Halo, google doesn't seem to have anything unique up their sleeve.

Re: Stadia Founder's Edition

#120

Earlier quoted context omitted.

Because Microsoft does not have the infrastructure? Azure has more DC and compute power around the world than Google Cloud.

The problem is that Microsoft can't really be taken seriously in the gaming market, or in any consumer space where they might have good or great products but little to zero traction, and Sony doesn't have the network infrastructure.

Are you saying Xbox has little to zero traction in the gaming space...?
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