These stories are entertaining but one must always remember there is some element of luck when things like this happen, and plenty of people coding side projects and not making a dime. So don't feel bad if you didn't make enough money top buy a house while you were are school!
How I Made $200k When I Was 16 Years Old Through Coding (2018)
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Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#62I remember back around the same time in 2008ish, I was reading the old WoW Glider (Glider was a Bot for WoW) forums and came across someone who was running a massive WoW farm from Germany racking in close to 150k a year. It's so interesting to see the transition both games have gone through to embrace the Pay-To-(Somewhat)-Get-Ahead with both WoW offering Tokens ($20 for 150k gold) and RuneScape offering Bonds ($7 fo…
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#63Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#64Games with strong user-hosted server ecosystems seem to be a great way for kids to start gaining serious coding experience. I went a similar path with Minecraft servers (and also first started with Runescape, both are in Java) - making a server in highschool and grossing ~$150k in a year and a half. Before making a server, I thought coding was cool, but had never done much beyond running some basic programs. Making a…
I'm going to try and remember this tip for when my kid gets older!
Back in the day, I actually talked to somebody in one of my C++ classes who made (IIRC) around $50k in a year running some kind of gaming server. I looked into it at the time, but it didn't seem like my cup of tea. I might revisit the idea. I suspect that these high-dollar figures are outliers, but it could be a good way to get the kids some valuable real-world experience and maybe they can make a few bucks so they have a little bit of spending money.
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#65Earlier quoted context omitted.
The funny thing is that someone very close to me knew how to program, and never once did they think it would be cool to show me how. I didn't write my first line of code until I was 26 or so. Maybe even later. To be honest, I think that's how you become good - by working on your own stuff. I feel like my skills are rotting at work. I work with "cool tech," but I basically "learn it" for long enough to implement it an…
You become good by spending long amounts of time on your computer, sometimes for 12 hours a day. It is a lonely and solitary activity.
I understand where you're coming from but this is also a harmful mindset for anyone coming into the profession - I have been careful to emphasise to the people I'm tutoring to not make my mistakes and sacrifice life outside of work in the pursuit of "better" coding skills.
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#66Earlier quoted context omitted.
The funny thing is that someone very close to me knew how to program, and never once did they think it would be cool to show me how. I didn't write my first line of code until I was 26 or so. Maybe even later. To be honest, I think that's how you become good - by working on your own stuff. I feel like my skills are rotting at work. I work with "cool tech," but I basically "learn it" for long enough to implement it an…
You become good by spending long amounts of time on your computer, sometimes for 12 hours a day. It is a lonely and solitary activity.
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#67It's kinda sad how games don't really work this way anymore. There are few open-world sandbox games and mods aren't really a thing. It's "free-to-play" skinner box treadmills from here on out.
reverse engineering is your friend. i've modded all sorts of stuff that never intended it... Full Tilt Poker back in the day, MechWarrior Online, Ultima Online, etc. Learning how to hook into a program's functions and extract real-time data without destroying the stack, properly calling game functions with your own arguments, and translating your patches to new client versions is all pretty interesting and gratifying…
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#68Earlier quoted context omitted.
Hosting a long term game of freeciv was essentially the catalyst for me transitioning from math teacher/trade union official to web developer, via making some web apps For the players involved.
I wish people were transition _to_ math teachers. I understand things change, income is different between jobs. I am not passing judgement on the fact that you transitioned away. It would be awesome if teachers were paid as well as a web dev.
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#69It wasn't exactly my entry, as I had programmed stuff before, but I learned a huge lot during my university time while writing a database site for World of Warcraft, which also had a distributed data collection mechanism by which hundreds of thousands of users could upload data gathered while playing the game to my site, where it would all be distilled into a database, of which a special, minified copy was then compiled and offered to be downloaded by the players right into the game, to be used while playing as a knowledge base. And alongside of that, people could query the database via a web frontend that used all the latest shit (it was 2007 or 2008, AJAX was a big deal back then, reactive layouts were in their infancy, but I had one, and I even wrote a 3D model viewer in the browser and something like Google Maps to view pre-rendered maps of the game world that looked like satellite images). That thing was 60k LOC Java (data processing and website), 30k LOC Lua (for the addon in the game), about 5k LOC ActionScript, some hundred lines of PHP and Bash scripts, and about 5-10k LOC of C++ for the native client to do data uploads and downloads. I eventually sold it for about 60k€ including maintenance, and maintained it as a side project for 7 years total (most of the time I was also actively playing WoW) and then it was abandoned because the site didn't catch on enough among the competition, and the game itself assimilated lots of the functionality provided by my in-game database (which was named MobMap and did catch on massively with the players, I counted at least 1.1 million installs over it's lifetime) so that successful service became redundant over time and was eventually discontinued as well.
But that project brought me lots of experience. Different programming languages and runtime environments and contexts, operating a multi-server infrastructure all by myself, using the latest web tech before there were frameworks that did all the hard things for you, maintaining a codebase over a long period, reverse-engineering (to get some of the data out of the game you had to reverse the original game data file formats, and since they changed with every patch, that was a continued activity done by a very small community of people in obscure online wikis, to which I eventually started contributing), updating large numbers of client installs in a secure and reliable way, processing gigabytes of raw data per day into a concise database (I think it was about 50GB XML incoming per day and the final DB was 4GB MySQL - and it was pre-SSDs, so I had to work all in memory with that DB to get the insert and update speeds I needed), this project had it all, and I continue to draw from those lessons in my job today.
Re: How I Made $200k When I Was 16 Years Old Through Coding (2018)
#70When the project started, my partner and I (that's right, the $700 was for both of us) thought that $700 was an enormous sum and that we were being very clever. (This was in 1984).
After two years (18 months of which was after my partner left for college) I finally was able to bring the project over the finish line.