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iPadOS

techcrunch.com

121–130 of 337 posts

Re: iPadOS

#121

But no mouse support. :(

It looks like that's not true.

> Mouse support in iPad is real. In accessibility. Also full keyboard control for the entire UI (opposite of Voice Control.)

https://twitter.com/reneritchie/status/1135643633690992640

Update: Here it is in action: https://twitter.com/stroughtonsmith/status/11356536361455902...

Re: iPadOS

#122
post #38

Earlier quoted context omitted.

Is this really such a big issue though? There are hundreds of free calculator apps you can download through the app store.

The one you want is PCalc. It isn't free, but it's not expensive either.

I'm not sure how to ask this without it sounding anything other than genuinely curious, but it is: why would you spend money on a calculator app? What does it offer that other (free) calculator apps don't? Are free apps just so crippled that you need to pay for something full-featured and/or without something like ads? I'm not familiar with the iOS/iPadOS ecosystem.

Re: iPadOS

#123
post #65
post #47

Earlier quoted context omitted.

Huh. All these years I've never thought to do that, always thought it was just a four function calculator. Even the scientific calculator would look pretty silly blown up that large though.

IIRC phone-mode apps that allow it can run on an iPad in a framed mode so they don't look too weird. I get why they don't do that with the calculator because it'd be "poor UX" but "what do you mean I spent $1200 on this and there's no fucking calculator, my Apple phone and laptop both have one, you mean I gotta go sort through the app store to find something that's not gonna show me ads, then probably pay some more m…

You can just pull down the universal search bar and type your sum there (as I just learned in this thread).

Re: iPadOS

#124

I am nervous this means Apple will hold back features from iOS to get people to buy an iPad. For example, they announced the new Files app with iPadOS but there is no reason that shouldn't all be available on an iPhone.

iOS is getting files and gamepad support: https://www.apple.com/ios/ios-13-preview/features/

It specifically says "PS4" and "Xbox One S" controllers.. I hope that just means "Bluetooth" and they're not doing some exclusive BS where only those two specific controllers will work.

I have a 30$ 8BitDo Bluetooth controller (that works on PS4, Xbox, Switch, Windows, MacOs) that I'd love to just throw in my travel bag with my iPad when I'm on the road.

Re: iPadOS

#125

This feels like it could become a repeat of Android Honeycomb, but iOS is a much more mature operating system now than Android was at the time, so I guess we'll have to wait and see.

Nonsense. iPad has had "iPadOS", since the iPad-specific features like Split View landed in iOS 9. This is just Apple communicating more formally about that strategy with its userbase, and increasing support for iPad-centric workflows.

Consider that most of the iPadOS features shown are refinements of or much-asked-for enhancements of existing features:

- Multi-document Split View

- Slide Over app switcher

- Network share and external media support in the Files app

etc.

[edit: props to snazz, who corrected me on the iOS split view release.]

Re: iPadOS

#126
post #5

the multi-tasking/multi-window looks incredibly complicated, full of hidden gestures/commands that aren't really discoverable

The one multi-window functionality I need is the ability have the iPad in portrait mode and split the screen horizontally. That way I could have a book or movie on top and notes on the bottom. It seems that iPadOS still cannot do this very basic thing. It's frustrating beyond belief knowing that this device could be so much more useful with that tiny basic functionality that has existed in GUIs for decades.

(And why on Earth does iOS allow me to split a portrait mode vertically, creating two thin strips that are seemingly useless for any work?)

Re: iPadOS

#127

Earlier quoted context omitted.

Weird. As a developer I haven't found Apple to be thumbing their nose at me. Many of their features are genuinely useful for my development e.g. TouchBar.

Genuinely curious: how have you found TouchBar useful for development? I think you're the first dev I've seen say that.

Maybe it's useful because its position is ideal to emulate the missing function keys.

Re: iPadOS

#130
post #24

Earlier quoted context omitted.

What happened with Honeycomb?

AFAIK, Honeycomb was primarily for tablets due to the (then current) UI scaling terribly and primarily being for portrait orientation. This was the era of 320x240 screens, after all, so there was bound to be some issues when scaling that up to tablet resolutions. Since most of the improvements ended up being useful for the upcoming "phablets" as much as tablets, Google just merged those features into Jelly Bean and g…

> AFAIK, Honeycomb was primarily for tablets due to the (then current) UI scaling terribly and primarily being for portrait orientation. This was the era of 320x240 screens, after all, so there was bound to be some issues when scaling that up to tablet resolutions.

No, not at all. Android's UI has scaled exceptionally well since long before then, and nobody on Android was using 320x240 screens at that time. Android had already long since done the high DPI jump from 320x480 (HTC G1) to 480x800 (Nexus One).

You need a UI that takes advantage of the extra screen real-estate, yes, but there was nothing about Android's core UI toolkit that failed to handle that in any way.

> Since most of the improvements ended up being useful for the upcoming "phablets" as much as tablets, Google just merged those features into Jelly Bean and gave up on a separate tablet UI.

Google never actually forked Android for tablets, so there was nothing to "merge." They just focused on the tablet UIs & devices such that the phone ones had bugs. You can boot up Honeycomb on a phone-sized device and poke about. Everything's basically there, it's just super buggy.

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