Earlier quoted context omitted.
Is that because Linux is a much smaller % of purchase OS than the other two?
Likely because Linux users are a: More grateful when games are made for their platform and b: attempting to demonstrate they are better than Windows and Max users.
Humble Indie Bundle #2 is out
71–80 of 94 posts
Re: Humble Indie Bundle #2 is out
#72Earlier quoted context omitted.
Except the part where they write "All of the games [in the bundle] work great on Mac, Windows, and Linux." If Braid isn't available for Linux, that'd be a deal-breaker for me and probably for a lot of the Linux users buying this bundle.
The author made sure Braid worked on Linux for the bundle. I was very pleased to hear about that. (And yes, having bought the bundle I can verify the download exists.)
Re: Humble Indie Bundle #2 is out
#73Earlier quoted context omitted.
The author made sure Braid worked on Linux for the bundle. I was very pleased to hear about that. (And yes, having bought the bundle I can verify the download exists.)
Not that anyone really cares or needs my input, but I can verify that too.
Re: Humble Indie Bundle #2 is out
#74Re: Humble Indie Bundle #2 is out
#75Earlier quoted context omitted.
Not that anyone really cares or needs my input, but I can verify that too.
Either of you install it yet?
Braid: Installer was a .bin which gave me some ELFCLASS64 errors, but the game runs. I just can't figure out how to get it windowed, so it's currently centered between my two monitors.
Cortex: Installer was a 64bit bin, installed OK, but the game gives me an error about a missing file when I run it. Tried to touch the file, no luck.
Machinarium: .tar.gz, installs and runs. Forces primary-monitor only.
Osmos: 64-bit deb, installed fine, plays awesome, forces itself to my left (primary) monitor, couldn't be happier.
Revenge of the Titans: Broken 64-bit deb. The Ubuntu GUI for debs threw up a useless error message. If you manually create /opt/revengeofthetitans/full_length_music/ and then install it with dpkg it works. Game runs, and has three different window size options if you don't want fullscreen.
Re: Humble Indie Bundle #2 is out
#76Earlier quoted context omitted.
Either of you install it yet?
Edited: Bought the package and attempted to install the games. Of the five, on Ubuntu 10.10 x64: Braid: Installer was a .bin which gave me some ELFCLASS64 errors, but the game runs. I just can't figure out how to get it windowed, so it's currently centered between my two monitors. Cortex: Installer was a 64bit bin, installed OK, but the game gives me an error about a missing file when I run it. Tried to touch the fil…
You tried the -windowed option?
I can't run it at all. It says "Missing required OpenGL extension".
Re: Humble Indie Bundle #2 is out
#77Earlier quoted context omitted.
Either of you install it yet?
Edited: Bought the package and attempted to install the games. Of the five, on Ubuntu 10.10 x64: Braid: Installer was a .bin which gave me some ELFCLASS64 errors, but the game runs. I just can't figure out how to get it windowed, so it's currently centered between my two monitors. Cortex: Installer was a 64bit bin, installed OK, but the game gives me an error about a missing file when I run it. Tried to touch the fil…
Re: Humble Indie Bundle #2 is out
#78Earlier quoted context omitted.
Edited: Bought the package and attempted to install the games. Of the five, on Ubuntu 10.10 x64: Braid: Installer was a .bin which gave me some ELFCLASS64 errors, but the game runs. I just can't figure out how to get it windowed, so it's currently centered between my two monitors. Cortex: Installer was a 64bit bin, installed OK, but the game gives me an error about a missing file when I run it. Tried to touch the fil…
"I just can't figure out how to get it windowed" You tried the -windowed option? I can't run it at all. It says "Missing required OpenGL extension".
Re: Humble Indie Bundle #2 is out
#79Steam key for this one too? I love how they sent it out for the last one!
Re: Humble Indie Bundle #2 is out
#80I was really impressed how well this pay-what-you-want scheme worked last year. Unfortunately, it doesn't seem like a viable payment option for smaller developers who have yet to acquire the status of these indie darlings. As an aside: I always end up already owning the majority of games in these bundles, but I buy them anyway. Here's to hoping we can eventually register this one on Steam too.
However, each of these games have been out for sufficiently long that having people name their price now is mainly extra frosting on top of an already well-decorated cake. It's a tiny bit of extra market penetration /after/ the game's already made an impact - along with some goodwill towards deserving charities.