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Unity Editor for Linux

blogs.unity3d.com

11–20 of 58 posts

Re: Unity Editor for Linux

#11
post #3
post #2

Well the question is if Blizzard ports Hearthstone to Linux as a “hey, we have a beta for you guys”, and bring some buzz. The annoying part is the battle.net launcher.

This comment brings to mind a discussion I was having in my current company. We produce our own game launcher (think: uplay or origin) and I asked if there were plans to produce a Linux version of the launcher. They replied “no because productions (games) [weren’t] asking for it.” Inversely, when I ask productions if they will support Linux they say that there’s no point because the launcher doesn't support it and th…

To a degree if demand for Linux support was loud enough, they could probably swing a mandate to add support to both. I'm not sure if it'll ever get there but one example is that Valve is now aggressively investing in tools to enable playing existing Windows games on Linux. This could result in more happy Linux users asking for improved compatibility or direct Linux ports (for a better experience), but we'll see...

Re: Unity Editor for Linux

#12
post #2

Well the question is if Blizzard ports Hearthstone to Linux as a “hey, we have a beta for you guys”, and bring some buzz. The annoying part is the battle.net launcher.

The Battle.net launcher uses Qt, and they already have a macOS version of it, so it shouldn't be too difficult to port. Edit: That said, it's not like the lack of Unity Editor on Linux was stopping them from having a Linux version of Hearthstone. It has been possible to target Linux for years.

One simple example: battle.net installs its own root certificate to the OS trust store. How do you do that for Linux? There are plenty of distributions with different rules. That would be some work.

Re: Unity Editor for Linux

#14

Earlier quoted context omitted.

The Battle.net launcher uses Qt, and they already have a macOS version of it, so it shouldn't be too difficult to port. Edit: That said, it's not like the lack of Unity Editor on Linux was stopping them from having a Linux version of Hearthstone. It has been possible to target Linux for years.

One simple example: battle.net installs its own root certificate to the OS trust store. How do you do that for Linux? There are plenty of distributions with different rules. That would be some work.

Why would it do that in the first place?

Re: Unity Editor for Linux

#15

Earlier quoted context omitted.

The Battle.net launcher uses Qt, and they already have a macOS version of it, so it shouldn't be too difficult to port. Edit: That said, it's not like the lack of Unity Editor on Linux was stopping them from having a Linux version of Hearthstone. It has been possible to target Linux for years.

One simple example: battle.net installs its own root certificate to the OS trust store. How do you do that for Linux? There are plenty of distributions with different rules. That would be some work.

> How do you do that for Linux?

Varies by distro. For example, on my CentOS 7 desktop just now:

  $ cat /etc/pki/ca-trust/source/README
  ...
  QUICK HELP: To add a certificate in the simple PEM or DER
     file formats to the list of CAs trusted on the system:

     Copy it to the /etc/pki/ca-trust/source/anchors/
     subdirectory, and run the update-ca-trust command.
That README is part of the "ca-certificates" package.

As seba_dos1 points out though... why would doing this be needed for a single application?

It should be possible to point the cert validation code at a non-system-wide CA chain.

Re: Unity Editor for Linux

#16
post #2

Well the question is if Blizzard ports Hearthstone to Linux as a “hey, we have a beta for you guys”, and bring some buzz. The annoying part is the battle.net launcher.

The Battle.net launcher uses Qt, and they already have a macOS version of it, so it shouldn't be too difficult to port. Edit: That said, it's not like the lack of Unity Editor on Linux was stopping them from having a Linux version of Hearthstone. It has been possible to target Linux for years.

Problem so far has been that unity dev tools where windows only while Linux would still be a target.

Re: Unity Editor for Linux

#17
post #5

hope it's better than UE4 support for it, which is basically 'here's a bunch of code, good luck'. it has such crippling bugs its utterly unusable. Good luck unity to do better! I hope they make it awsome.

Well, the UE people don't support Linux in their own games...

They used to :( R.I.P. years of Unreal Tournament on Linux. I remember distinctly that 2004 ran faster when I booted into Linux.

Re: Unity Editor for Linux

#18

Earlier quoted context omitted.

The Battle.net launcher uses Qt, and they already have a macOS version of it, so it shouldn't be too difficult to port. Edit: That said, it's not like the lack of Unity Editor on Linux was stopping them from having a Linux version of Hearthstone. It has been possible to target Linux for years.

One simple example: battle.net installs its own root certificate to the OS trust store. How do you do that for Linux? There are plenty of distributions with different rules. That would be some work.

IMHO the only correct solution is stop doing that.

Re: Unity Editor for Linux

#19
post #17

Earlier quoted context omitted.

Well, the UE people don't support Linux in their own games...

They used to :( R.I.P. years of Unreal Tournament on Linux. I remember distinctly that 2004 ran faster when I booted into Linux.

They even used to (somewhat) recently. Rocket League (UE3) ran in linux.

Re: Unity Editor for Linux

#20
post #19
post #17

Earlier quoted context omitted.

They used to :( R.I.P. years of Unreal Tournament on Linux. I remember distinctly that 2004 ran faster when I booted into Linux.

They even used to (somewhat) recently. Rocket League (UE3) ran in linux.

I didn’t know this, I was hoping for it long ago when I used to play. Maybe worth installing to see if it’s good.

If it stays on Steam, anyways. Epic’s store probably won’t ever support Linux I’d imagine :(

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