With regard to the GPL licensing issues brought up here: We are aware that the GPL is not sufficient and we are in the process of adding an LGPL option. This will allow you to publish apps based on Boden on the iOS app store.
Boden – Native mobile cross-platform applications
51–60 of 134 posts
Re: Boden – Native mobile cross-platform applications
#52Does this thing work in the same way as flutter? (ie. your own UI framework that looks and feels like the official one?)
Re: Boden – Native mobile cross-platform applications
#53> Write your mobile apps in modern C++17 and compile 100% native Android and iOS apps from a single statically typed codebase. Does this thing work in the same way as flutter? (ie. your own UI framework that looks and feels like the official one?)
Re: Boden – Native mobile cross-platform applications
#54It looked very promising but GPL for mobile iOS and Android Apps It is impossible, even I release the Apps free it is very difficult to work with GPL on those ecosystems. It is sad because it really looks very cool code.
Boden author here, a bit overwhelmed by the feedback. We are in the process of releasing a new version that will change the license to LGPL / Commercial.
This is often overlooked. If you want to keep LGPL you can investigate "linking exception", it's used by some GNU libraries if I recall correctly.
This has been discussed for a decade:
https://stackoverflow.com/questions/459833/which-open-source...
https://roadfiresoftware.com/2013/08/the-problem-with-using-...
Re: Boden – Native mobile cross-platform applications
#55The target audience seems very small. There’s lots of C# shops (Xamarin), and lots of JavaScript shops (React Native, Titanium), but few C++ shops that’d benefit from developing apps. Maybe I’m wrong but the niche seems too small to be sustainable.
Soon there will be Dart shops (Flutter). :)
Re: Boden – Native mobile cross-platform applications
#56The target audience seems very small. There’s lots of C# shops (Xamarin), and lots of JavaScript shops (React Native, Titanium), but few C++ shops that’d benefit from developing apps. Maybe I’m wrong but the niche seems too small to be sustainable.
Soon there will be Dart shops (Flutter). :)
Re: Boden – Native mobile cross-platform applications
#57Earlier quoted context omitted.
Soon there will be Dart shops (Flutter). :)
Funny you mention that. I primarily work with native mobile development and have grown fond of Flutter. Interestingly, the situation is reversed; shops will adopt Dart because of Flutter.
Re: Boden – Native mobile cross-platform applications
#58Earlier quoted context omitted.
The main difference between GPLv2 and v3 is the prevention of “TiVoization”. The background is that TiVo I believe was using the Linux kernel in their devices, and despite the fact that they were contributing their changes back to the community, they used code signing, or some other technical measure, to prevent end-users from running a custom version of the Linux kernel. So in reaction to this, GPLv3 was released th…
> a user cannot download an app’s source, modify it, and use it on their device But I can do this for open source apps? More specifically (disclaimer: I am not a lawyer, and I don't know if this has been tested in court), I personally don't see the GPL requiring that I be able to modify the exact , signed binary that I was shipped if I can create an equivalent one myself.
Re: Boden – Native mobile cross-platform applications
#59Earlier quoted context omitted.
First Rust still requires some ergonomic improvements to handle GUI coding in a better way.
Like what? (earnest question)
Re: Boden – Native mobile cross-platform applications
#60I also wonder if this will be able to target the puri.sm Librem 5 when that comes out?