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Atari Founder Proclaims the End of Gaming Piracy

gamesindustry.biz

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Re: Atari Founder Proclaims the End of Gaming Piracy

#2
Some of the most pirated games in history have also been some of the most profitable. Consider it a badge of honor that your game is desired by 'pirates'. Pirates talk to less tech savvy people which leads to more game sales.

I predict a large market in non TPM motherboards.

Re: Atari Founder Proclaims the End of Gaming Piracy

#4
There are no details on how this is going to work, and I don't think it will. The TPM is not a magic crypto-chip that only the game manufacturers know about. It's designed to help the user protect his own data. Regardless of any encryption, eventually the CPU will have to execute instructions that aren't encrypted. (Hint: memory, cache, busses, etc. aren't encrypted. The PC was not designed to be a secure architecture, and it isn't.)

I assume they are planning on some sort of online distribution. You give the game publisher your TPM's public key, they encrypt it, and then the game can only be played when your TPM decrypts the game with its built-in private key. But there are tons of trivial attacks on this. For example, write a driver that looks like a TPM, but has a known secret key. One person does this, and the game is pirated.

All in all, this will fail. The TPM was not designed for this purpose.

Re: Atari Founder Proclaims the End of Gaming Piracy

#6
post #4

There are no details on how this is going to work, and I don't think it will. The TPM is not a magic crypto-chip that only the game manufacturers know about. It's designed to help the user protect his own data. Regardless of any encryption, eventually the CPU will have to execute instructions that aren't encrypted. (Hint: memory, cache, busses, etc. aren't encrypted. The PC was not designed to be a secure architectur…

This is all decisively untrue. The TPM (or rather, Intel TXT) was specifically designed for this purpose.

What's tripping you up is that the vocabulary they use to describe it is rootkits and OS integrity. But it's the same thing for DRM and copy protection. The idea is a chain of trust that runs from the application code all the way to the chipset, or, more simply, that the system can assure itself that it knows what code is running.

If you take away the ability to inject or modify running code, and provide a secure key store, lots of DRM systems become quite difficult to break. By and large, they work by keeping sensitive code encrypted except while it's executing.

Re: Atari Founder Proclaims the End of Gaming Piracy

#7

Some of the most pirated games in history have also been some of the most profitable. Consider it a badge of honor that your game is desired by 'pirates'. Pirates talk to less tech savvy people which leads to more game sales. I predict a large market in non TPM motherboards.

The TPM doesn't live "on the motherboard"; it lives in the Intel chipset. It's not something you just elect not to mount on your board.

Even if it was elective --- and again it isn't --- it helps most consumers more than it hurts. Modders are perhaps 1% of the market. Considerably more than 1% of the market wants full disk encryption and two-factor auth to their bank accounts, both things that the TPM offers.

Re: Atari Founder Proclaims the End of Gaming Piracy

#8

Well of course it will end piracy. I mean, obviously. Look at how well the TPM chip stopped the OSX86 project from installing Mac OS X on non-Apple hardware!

The TPM had absolutely nothing to do with OS X's hardware binding. You're thinking of the SMC.

Re: Atari Founder Proclaims the End of Gaming Piracy

#9
post #3

How ridiculous. It's an arms race. There is no end.

Economies win arms races. The Cold War ended because we outspent the Soviets. The DRM arms race will work the same way; it's over when one side makes it prohibitively expensive for the other to keep up.

If you look at the amount of effort it took to break the last X360 iteration, or the fact that there's still no public break of Apple FairPlay, you can see where this is going. If it costs $500,000 to break BD+ v1, and Macrovision has v2, v3, v4, and v5 sitting on the shelf, DRM starts to look a little less silly.

Re: Atari Founder Proclaims the End of Gaming Piracy

#10
post #9
post #3

How ridiculous. It's an arms race. There is no end.

Economies win arms races. The Cold War ended because we outspent the Soviets. The DRM arms race will work the same way; it's over when one side makes it prohibitively expensive for the other to keep up. If you look at the amount of effort it took to break the last X360 iteration, or the fact that there's still no public break of Apple FairPlay, you can see where this is going. If it costs $500,000 to break BD+ v1, an…

You are underestimating the power of an ocean of determined people with nothing better to do.
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