Earlier quoted context omitted.
> Its geometries exist in 3D space, but are rendered as flat shapes.
So does pretty much every single 3D engine that renders to a flat surface, like a monitor. I think it is just a misconception stemming from the 90s (notice the influence of this engine) when anything non-polygonal (and sometimes, non-GPU accelerated, depending on who you asked and how misinformed they were) was considered as "pseudo 3D". But there is nothing pseudo here, if your scene data structures use three dimens…
It’s very similar to a sprite based 3D engine.
For other “pseudo-3D” engines see Wolfenstein, or even Super Mario which has “actual 3D” parallax but 2D drawing within each layer.
Another example is Heretic (a Doom engine variant) which could fake looking up and down by warping tiles, but distortion increased the higher up you look.
In every case there really is real 3D projection. But it just doesn’t go all the way. It retains some 2D algorithms for some part of the rendering.