Earlier quoted context omitted.
You make some very good points, and you might be right. My educated guess is that this strategy is to get as many people as possible to try this. That would mean letting people do prototypes for commercial purposes too, but not to ship in production. Now, whether that will be enough to keep people hooked so that they use us in production as well depends on a lot of factors, both technical and political. I think your…
I think that what Wolfram is missing is that devs are not interested in getting hooked and then paying subscription fees. The payment model is the problem and devs won't be easily suckered by a free version.
If Wolfram adopted the Unity model I’d be much more willing to try it out. (free to cheap for hobbyists and small businesses, steep rise in price based on revenue per year)