Reminds me of those cool visualisations that Winamp had, think they were called Milkdrop?
WebGL Fluid Simulation
31–40 of 106 posts
Re: WebGL Fluid Simulation
#32Wow so cool. Any summary on how the algorithm works roughly?
Looks like it's standard Navier-Stokes.
Re: WebGL Fluid Simulation
#33Re: WebGL Fluid Simulation
#34WOW! Not only is it FAST, it does multi-touch too! Successfully did 4 fingers already, although saw it somewhat slow down but not much. On a beefy system this could probably handle the full 10 point touch no problem! I am doing this on a desktop (Arch + Gnome 3) with an Acer touch display. Well done!
Woah, you're right. I just tried it on my Pixelbook screen (keep forgetting it's touch screen), and it handling as many fingers as I could give it (all 10) with no lag.
Re: WebGL Fluid Simulation
#35Re: WebGL Fluid Simulation
#36I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.
Re: WebGL Fluid Simulation
#37WOW! Not only is it FAST, it does multi-touch too! Successfully did 4 fingers already, although saw it somewhat slow down but not much. On a beefy system this could probably handle the full 10 point touch no problem! I am doing this on a desktop (Arch + Gnome 3) with an Acer touch display. Well done!
Re: WebGL Fluid Simulation
#38WOW! Not only is it FAST, it does multi-touch too! Successfully did 4 fingers already, although saw it somewhat slow down but not much. On a beefy system this could probably handle the full 10 point touch no problem! I am doing this on a desktop (Arch + Gnome 3) with an Acer touch display. Well done!
Re: WebGL Fluid Simulation
#39Re: WebGL Fluid Simulation
#40I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.