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Sony and Microsoft set rivalry aside for cloud gaming alliance

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61–70 of 268 posts

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#61
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

Running managed clients in a "compute at the edge" architecture that streams video to the end-user might be a good compromise.

CDNs are deploying compute/lambda at the edge capabilities, so "gaming at the edge" could be seen as a reasonable expansion of that.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#62
post #25
post #24

Will the most powerful titles white label or use their own custom cloud gaming? For example, Dota 2 or what pubg did with its App Store. Removing the end user capital expense of a gaming rig sounds like a huge change. Would drastically reduce the cost of VR setups as well.

I can't imagine cloud gaming will be viable for VR anytime soon. It's far too sensitive to latency.

An alliance like this is a decades-long proposition.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#63
post #18

Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.

I'd be happy if Valve became a middleperson for AAA titles native on Linux+Vulkan. They have SteamOS and a decent controller ready to resurrect, and everyone to slap on PC hardware consoles again, given a makeover.

(Things like Wine are effectively sabotage.)

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#64
post #18

Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.

You mean, the project Google will cancel in 3 years? Yeah, I'm sure the two gaming behemoths that have been demoing the cloud working in conjunction with games for the past decade made their decision based on that. Microsoft demoed cloud compute doing physics calculations in games...what? 8 years ago? Sony already has a game streaming service. Microsoft is expected to make an announcement this E3 on the topic.

Microsoft and Sony want to be relevant in a mobile world too...that's what this is all about. They both were shutout of the mobile piece of the pie in gaming, and they are coming back for it. Microsoft and Sony want their gaming ecosystem on mobile devices with the ability to cross-play with wired devices powered by their SaaS models, Xbox Live and Playstation Online. That market is much bigger than the market they've already captured.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#66
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

Without net neutrality, the companies running game streaming services will be able to pay for prioritized transmission to reduce latency and jitter.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#67
post #16

>While details have yet to be hammered out, the partnership will center on artificial intelligence and the cloud. The latter category includes plans for joint development of cloud gaming technology. So this agreement mostly focuses on Sony using Azure infrastructure for Cloud Gaming. I wonder how will Xbox will compete in this scenario, it's kind of weird hosting your competitor.

It's not like the tech industry is exactly new to using competing companies products. Microsoft using Mac (not even discretely). Apple using AWS, Google Cloud, Azure Amazon Selling competing products etc, etc This may be a bit of a specialized case, but if you run a cloud hosting provider that is not your primary (or original) business you will need to accept that likely be involved in running a competing service. (I…

First normal assessment on this thread, spot on!

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#68
post #55
post #40

Earlier quoted context omitted.

AMD is the big winner here, being behind the MS and Sony consoles for the last (and likely future) console generations and the Google Stadia service. And with their GPU's going into datacenters and a move away from CUDA lock-in to OpenCL (example: https://www.openwall.com/lists/announce/2019/05/14/1 ), they're in a great position to increase market share of GPU accelerated tasks like AI and deep learning.

Isn't it already confirmed that next gen Song and Microsoft consoles are still with AMD?

Yes

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#69
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

Without net neutrality, the companies running game streaming services will be able to pay for prioritized transmission to reduce latency and jitter.

Won't have much to do with net neutrality really since they will want the traffic onto non public fiber as fast as possible for more direct routes which will have a bigger effect

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#70
post #16

>While details have yet to be hammered out, the partnership will center on artificial intelligence and the cloud. The latter category includes plans for joint development of cloud gaming technology. So this agreement mostly focuses on Sony using Azure infrastructure for Cloud Gaming. I wonder how will Xbox will compete in this scenario, it's kind of weird hosting your competitor.

It's not like the tech industry is exactly new to using competing companies products. Microsoft using Mac (not even discretely). Apple using AWS, Google Cloud, Azure Amazon Selling competing products etc, etc This may be a bit of a specialized case, but if you run a cloud hosting provider that is not your primary (or original) business you will need to accept that likely be involved in running a competing service. (I…

Spotify is also using Google's cloud as well. They used AWS previously.
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