A recent episode of 99% Invisible: Play Mountain looked at how the playground got to be safe and boring. "A two-year-old boy named Frank Nelson was climbing a 12-foot-tall slide in a Chicago park when he slipped through a railing and hit his head so hard that it caused permanent brain damage. The park system of Chicago was sued and had to pay out millions of dollars to Nelson’s family. At that time, in the late 70s,…
A friend of mine designs playgrounds for kids, and is very good at it (his designs win 90+% of the competitive bids he enters). He's also worked hard to put in place a playground safety inspector certification system over here. One of his core ideas is that there are two types of safety: subjective safety and objective safety. For example, kids quickly learn that falling from a height is painful, and experiences such…
Making Playgrounds a Little More Dangerous
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Re: Making Playgrounds a Little More Dangerous
#112A recent episode of 99% Invisible: Play Mountain looked at how the playground got to be safe and boring. "A two-year-old boy named Frank Nelson was climbing a 12-foot-tall slide in a Chicago park when he slipped through a railing and hit his head so hard that it caused permanent brain damage. The park system of Chicago was sued and had to pay out millions of dollars to Nelson’s family. At that time, in the late 70s,…
A friend of mine designs playgrounds for kids, and is very good at it (his designs win 90+% of the competitive bids he enters). He's also worked hard to put in place a playground safety inspector certification system over here. One of his core ideas is that there are two types of safety: subjective safety and objective safety. For example, kids quickly learn that falling from a height is painful, and experiences such…
"Obvious dangers" vs "non-obvious dangers" seems like much clearer language, even if it's the case that there's a way to squint to make the terminology you used make sense. Kids will naturally explore the boundaries around obvious dangers.
Re: Making Playgrounds a Little More Dangerous
#113You're right - anything that provokes fear or outrage gets instant attention. Everything else doesn't. North Korea imprisoning a single idiot American who crossed the border = national dialogue because it's outrageous School shooting where 3 people die = national dialogue on gun control because it's outrageous. DUI accident that kills a family of 5 = small blurb in local news because it's not outrageous (even if it s…
At the same time, I too felt compelled to help them when they were stuck...
Re: Making Playgrounds a Little More Dangerous
#114Earlier quoted context omitted.
> Your child could have slipped when getting off a train and permanently injured themselves, or in any other number of ways. But thanks to our laws, we don't have to worry about playground sets. Low probability / high impact events are a fact of life and are a valid cause for regulations. Worker safety laws in the early 1900s were such that people more regularly lost fingers or even limbs in heavy machinery. It still…
There's a difference between playgrounds and work environments: as far as I am aware, workers aren't any more miserable in safer work environment. Children in "safer" playgrounds, are . The value of life is not infinite. It is perfectly reasonable to sacrifice a few to improve the conditions of the many. Funnier, riskier playgrounds do exactly that. That said, the article stated the "safer" playground engendered more…
Technically it is[0], but they're going to die in a century or so (if that) anyway, so anything that reduces quality of life enough is morally equivalent to killing them earlier.
0: at least to within measurement error
Re: Making Playgrounds a Little More Dangerous
#115Earlier quoted context omitted.
Your child could have slipped when getting off a train and permanently injured themselves, or in any other number of ways. Low probability high severity events trigger a cognitive bias that makes people attempt to make things '100% safe'. There are two problems with that. 1: nothing can ever be made 100% safe so those low probability high impact events still happen from time to time. 2: making things safe hits a stee…
Another thought that adds to this viewpoint: slightly more dangerous playgrounds teach kids how to play more safely, and they grow into adults who also know how to play responsibly. Kids who never get a chance to develop good balance (with the immediate feedback of bruises and scrapes) will not be as good at avoiding falls and other physical dangers as those who have good balance. They also won't know their own physi…
Re: Making Playgrounds a Little More Dangerous
#116I'd just not kid myself. It will come with more injuries, hopefully not debilitating.
I got several unpleasant injuries by playing freely with anything available. I threw a metal rod through my feet. Jumped on a 4" nail while running, securing my shoe to my feet, quite well, cut half my thumb off with my favorite knife. :) All these things and more I can see kids be able to achieve in such an environment.
I suspect that had my parents have to do more than just drive me to the emergency, they'd be more involved in ensuring I don't do these things again.
I wonder if free public healthcare like in many EU countries vs whatever is in the US has an effect on what parents let their children do.
Re: Making Playgrounds a Little More Dangerous
#117Earlier quoted context omitted.
Your child could have slipped when getting off a train and permanently injured themselves, or in any other number of ways. Low probability high severity events trigger a cognitive bias that makes people attempt to make things '100% safe'. There are two problems with that. 1: nothing can ever be made 100% safe so those low probability high impact events still happen from time to time. 2: making things safe hits a stee…
Another thought that adds to this viewpoint: slightly more dangerous playgrounds teach kids how to play more safely, and they grow into adults who also know how to play responsibly. Kids who never get a chance to develop good balance (with the immediate feedback of bruises and scrapes) will not be as good at avoiding falls and other physical dangers as those who have good balance. They also won't know their own physi…
Re: Making Playgrounds a Little More Dangerous
#118I am frankly appalled how some people in this thread appear so nonchalant about willing to accept the deaths of children in the name of letting a majority of kids "have the right kind of fun".
It’s terrifying to think about something happening to my daughter but I know if I don’t give her the opportunity to learn about responsibility and safety on her own I’m not doing my job as a father. Having a playground or similar option (hiking trails, rustic camping, etc) to explore this is a plus and IMO part of what we need in society and less safetyism.
Re: Making Playgrounds a Little More Dangerous
#119Earlier quoted context omitted.
It’s a really tricky balance. On the one hand we should have rules that don’t allow building unnecessarily dangerous stuff (eg covering toys with lead coating) but on the other hand we shouldn’t expect 100% safety because the only really safe thing is something that doesn’t exist. It’s really difficult.
I would say there's a significant difference between the chemical/biological danger from touching a material which appears basically identical to other safe materials and causes toxic exposure over time, and the physical danger from falling or being cut. I want kids to learn that concrete is hard, and the harder you hit it, the more it will hurt. It's an easy lesson to learn, by trial-and-error, and transferable to m…
Re: Making Playgrounds a Little More Dangerous
#120I was watching some kids in our local playground climb pretty high in some of our local trees and wondering whether this a good idea, and came across this writeup on risky play: https://www.psychologytoday.com/us/blog/freedom-learn/201404... Modern parents who keep up to date on the parenting zeitgeist will have been exposed to the complementary idea to risky play that instead of saying "Be careful!" to a kid, you ca…