Material Design Guidelines for Dark Mode
121–130 of 163 posts
Re: Material Design Guidelines for Dark Mode
#122Does this mean that Google's disappointing lack of dark mode support will change? It's pretty disappointing, given that they themselves have admitted that their omnipresent white drains device battery life faster.
Re: Material Design Guidelines for Dark Mode
#123I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
I personally coded way more table based drop shadows, tickers, and splash screens than I wanted to. Those ideas then, just as now, came from lazy product managers, small budgets, and general mediocrity.
Re: Material Design Guidelines for Dark Mode
#124I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
You sound just like a baby boomer complaining about how all music is bad these days. There's no new pattern here: good design, like good music, is remembered while bad design is forgotten. There were repetitive design patterns and lazy emulation ten and twenty years ago, just like there are now, but we don't talk about them much. I personally coded way more table based drop shadows, tickers, and splash screens than I…
Re: Material Design Guidelines for Dark Mode
#125> Dark themes reduce the luminance emitted by device screens, while still meeting minimum color contrast ratios. They help improve visual ergonomics by reducing eye strain, adjusting brightness to current lighting conditions, and facilitating screen use in dark environments – all while conserving battery power. Devices with OLED screens benefit from the ability to turn off black pixels at any time of day. Why is ligh…
Re: Material Design Guidelines for Dark Mode
#126> Caution: On OLED screens, turning pixels on and off can cause a delay when the screen is scrolled, making the pixels blur. Never knew this, but I do recall seeing the blur when scrolling iPhone Xs in-store.
Re: Material Design Guidelines for Dark Mode
#127I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
these would make for a kickass site and app designs
Re: Material Design Guidelines for Dark Mode
#128Earlier quoted context omitted.
Traditional graphic design cannot be "solved" and will always be ruled by more or less cyclical trends because graphic design is used (among other things) as a differentiating branding element for marketing and communication. And you can't differentiate a product when everyone has the same branding. Someone starts standing out. People start copying them. And then a new trend emerges, ad infinitum. Industrial design i…
Good point about the differentiating factor in branding. I think about design in same way, whether its web design, garden design or industrial design. For example, similar trends have picked up in Cars. RGB mood lighting - everyone is adding it now without fundamentally considering its utilitarian value. Or even if they realize it is "decoration", market forces and consumer choices are obliging car manufacturers to i…
Re: Material Design Guidelines for Dark Mode
#129> Dark themes reduce the luminance emitted by device screens, while still meeting minimum color contrast ratios. They help improve visual ergonomics by reducing eye strain, adjusting brightness to current lighting conditions, and facilitating screen use in dark environments – all while conserving battery power. Devices with OLED screens benefit from the ability to turn off black pixels at any time of day. Why is ligh…
It's also more effort to develop a dark theme, in my experience. Most frameworks and project templates just start you off with a light theme.
Re: Material Design Guidelines for Dark Mode
#130Earlier quoted context omitted.
I totally agree with you. Unfortunately this triggers my rant mode: When branding hits hammers, I think I might quit the human race. Designers fundamentally do not understand that software is a tool that people use to get things done. Constant reorganization and redesign for trends literally robs people of their skills in learning to use software to accomplish their goals. I've been using computers since the early 90…
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
When a developer adds a feature to an application, he/she generally reaches for the boring stock widgets in the UI library. It's a full time job just wiring together these components! You end up with an app that looks more or less like every other app. Good for usability, maybe bad for aesthetics.
When a designer adds a feature to an application, their mind is freed from the constraints of the toolbox. Their job is to imagine a better way! Their only constraint is Photoshop. You get... new ideas.
This is of course a cartoonish illustration of these roles, which overlap considerably. But I think there's a kernel of truth to it.