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What It's Like to Work on Ultra-Violent Games Like Mortal Kombat

kotaku.com.au

141–144 of 144 posts

Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat

#141
post #27

Kotaku. ".au" For those that don't know, Australia has censorship practices that America would consider absolutely absurd. Kotaku are similarly inclined in encouraging a kind of puritanical sensibility of their own variety. I would find this article much more interesting if I didn't get the impression that its author would happily legislate away developer and consumer freedoms to make and/or play whatever games they'…

You're making way too many assumptions. There's no reason to think Midway is either unwilling or unable to make accommodations. There's also no reason to think that if someone experiences trauma working on this stuff that they're forever unable to do the work. I think your mindset, that someone who is having an issue completing their work should just not do that job, is a really toxic mindset. Workers can adapt to th…

If you wanted to be a surgeon, and you couldn't handle the inevitable blood (real blood mind you, not pixels on a monitor/TV) how on Earth should hospitals have adapted to your special needs as a worker?

As sibling commenters have pointed out, your worldview seems to be very naive. It's not that long ago on a historic scale that people routinely killed each other in wars/conquests every single day.

And they used very twisted, elaborate techniques to maximize suffering and the effect on other people in public executions.

If you have a problem with violence, Mortal Kombat should be near the bottom of the list because it's just pixels, without anyone getting killed or disabled in real life.

Just look at how popular UFC, MMA, WWE, boxing and other contact sports are. Billions of people watch them. Floyd Mayweather was paid hundreds of Millions of dollars for beating his opponents, imagine just how many people paid to watch that? And they really enjoyed it. This is infinitely more worrisome to me than people not handling gamedev well.

People have been maimed and killed in the (boxing) ring. Ali was diagnosed with Parkinson's syndrome as the result of all the head trauma he went through.

Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat

#142
post #25

I've always felt that the Mortal Kombat games were sick. I remember when I played my first violent video game as a kid and saw over-the-top gore, and feeling cold, like not just at what I had seen, but that it was deliberately placed for me to see it. And I remember feeling like I had to hide my disgust from my peers who would think I was weak for not being thrilled by it. Maybe I'm just getting older now, but when y…

> There's really nothing to celebrate by glorifying the different ways a human body can be destroyed.

I'll reiterate a part of my comment I left in a different subthread:

If you have a problem with violence, Mortal Kombat should be near the bottom of the list because it's just pixels, without anyone getting killed or disabled in real life.

Just look at how popular UFC, MMA, WWE, boxing and other contact sports are. Billions of people watch them. Floyd Mayweather was paid hundreds of Millions of dollars for beating his opponents, imagine just how many people paid to watch that? And they really enjoyed it. This is infinitely more worrisome to me than people not handling gamedev well.

People have been maimed and killed in the (boxing) ring. Ali was diagnosed with Parkinson's syndrome as the result of all the head trauma he went through.

Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat

#143

Earlier quoted context omitted.

I found many movies (war, horror) unwatchable after having been in combat. People do die in some of the worst ways. Their last moments will make you shudder to think about. I don’t find pleasure in, and I look down upon those who enjoy, terrible death/torture scenes. Some scenes in games are too much for sure, but there are far more horror scenes that I think never should have been made and have no place as entertain…

One point of view is that it's important for people who have not been in combat to see these things. It makes war less abstract and educates people on what the reality of combat is like.

FWIW, today, if you want to see what real modern combat is actually like, just go to YouTube and type "combat helmet cam".

It's nothing like any movie.

Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat

#144

Earlier quoted context omitted.

Anti-women groups use it in a derogatory way, so if you're in those communities that's how you'd see it used. Similar to how many people use feminism as an epithet.

I'm not in any anti-women groups, though I've known or read some people with anti-suburban bent (or rather, against American-style suburbia and suburban life), which is where I guess I must've picked up these connotations. As for feminism, yes, I know a lot of people who use "feminism" as epithet and justifiably so, though one usually tries to attach some word to distinguish the crazies from those actually helping wo…

If they have a category for "belligerent feminism" it sounds like they're still feminists and therefore they're not just "associating" with the movement, they ARE the movement!

Personally I don't let cranks define words for me. That includes feminist cranks and conservative cranks alike.

"Public consciousness" is worth paying attention to, but I'm not rewriting my dictionary based on it.

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