I wonder how this will play out with IP, given that Lenovo has been manufacturing a Windows Mixed Reality headset using Microsoft's VR/AR tech? They'd have to tread very carefully to avoid stepping on any MS patents etc. with inside-out tracking. Also, once again (as with Valve vs. HTC) we see the pattern playing out: 1) Platform owner develops new tech to be used on their platform, tries to foster an ecosystem 2) Th…
What makes you think Microsoft intended to keep hololens-class devices manufacturing to themselves? This could be a relationship just like PC OEMs like Lenovo already have, licensing things with a royalty. The prominence of the AR apps in windows (preinstalled in many cases) well before the hardware that Microsoft made themselves was ready for mass adoption makes it clear that they want Windows and that ecosystem to…
Nothing, but they'll be wanting HoloLens-class devices to be running Windows. This thing runs Android.
> We've seen hardware plays like this in the past with the Surface design which seems to have too odd of a cadence and release cycle to be purely motivated as a product offering.
As you say, the Surface was aimed squarely at heading high end iOS devices off at the pass.
Microsoft doesn't care too much about hardware. They care a whole heckin' lot about Windows. (Just like Valve with Steam, for instance.) The hardware is ephemeral, owning the platform is where it's at.