Earlier quoted context omitted.
> Why is this so traumatizing to everyone? It's not traumatizing to everyone and everyone reacts to things differently. I've spent almost two years of my life in combat zones, seen some pretty fucked up shit and can sit down and watch a war movie with no problem. Other people, not so much. Though I did watch the trailer in TFA and do think it is surprisingly violent for no real reason.
> surprisingly violent for no real reason. We're talking about it, that's pretty much the reason. MK have never been good fighting games and have relied totally on the "edge"/shock factor to market themselves. There are probably people who read this thread and think "wow this game is shocking people! I need to check it out".
What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
131–140 of 144 posts
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#132Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#133The real shame for me is that Mortal Kombat is not even a particularly good game. Right now, fighting game fans are spoiled for choice with well-designed interfaces and competitive, balanced character design. Plug for my personal favorite: https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
This is by the ‘Play to Win’ guy!
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#134Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#135Earlier quoted context omitted.
You're making way too many assumptions. There's no reason to think Midway is either unwilling or unable to make accommodations. There's also no reason to think that if someone experiences trauma working on this stuff that they're forever unable to do the work. I think your mindset, that someone who is having an issue completing their work should just not do that job, is a really toxic mindset. Workers can adapt to th…
I say: > If your employer has you working on something that really bothers you, and they're not able or willing to place you on something else, then that doesn't sound like a good fit for employment You say: > Workers can adapt to their work, but companies also can adapt the workplace to the workforce. Your attitude, that hiring a more resilient worker is the solution to every breakdown... My initial statement sugges…
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#136Earlier quoted context omitted.
You're making way too many assumptions. There's no reason to think Midway is either unwilling or unable to make accommodations. There's also no reason to think that if someone experiences trauma working on this stuff that they're forever unable to do the work. I think your mindset, that someone who is having an issue completing their work should just not do that job, is a really toxic mindset. Workers can adapt to th…
If you get on a visual team for MK you'd better damn well be able to tolerate working with gore. If you can't then why the hell are you at this company in this role? If you're unable to do the job you were specifically hired for then like anyone else - you're looking at being let go.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#137Earlier quoted context omitted.
You're making way too many assumptions. There's no reason to think Midway is either unwilling or unable to make accommodations. There's also no reason to think that if someone experiences trauma working on this stuff that they're forever unable to do the work. I think your mindset, that someone who is having an issue completing their work should just not do that job, is a really toxic mindset. Workers can adapt to th…
If you are hired to work on the Mortal Kombat team, you know what that means. There will be blood.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#138Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#139Earlier quoted context omitted.
Thankfully, Google has: https://en.wikipedia.org/wiki/Soccer_mom
I knew the term, but holy hell, I didn't realize it was created and used as a positive description. I've always thought of the term and the image it conveyed as being strictly derogatory / insulting.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#140Earlier quoted context omitted.
I knew the term, but holy hell, I didn't realize it was created and used as a positive description. I've always thought of the term and the image it conveyed as being strictly derogatory / insulting.
Anti-women groups use it in a derogatory way, so if you're in those communities that's how you'd see it used. Similar to how many people use feminism as an epithet.
As for feminism, yes, I know a lot of people who use "feminism" as epithet and justifiably so, though one usually tries to attach some word to distinguish the crazies from those actually helping women; people I know in meatspace usually call it "belligerent feminism". A lot of those people are women! They prefer someone advocating for their rights instead of the people who use it as a pretext to destroy others or win spotlight for themselves; since the latter kind essentially appropriated the word "feminism" in public consciousness, these women decided to disassociate themselves from the movement.