I have worked on ultra-violent games but never did research on what actual killings looked like as referenced in the article. As the one quote said, context is important as well as how close something gets to realistic looking. That embedded Mortal Kombat trailer was pretty unrealistic looking IMO, the physics was cartoon like and several what would be real life death blows were not death blows until the fight was ov…
I found many movies (war, horror) unwatchable after having been in combat. People do die in some of the worst ways. Their last moments will make you shudder to think about. I don’t find pleasure in, and I look down upon those who enjoy, terrible death/torture scenes. Some scenes in games are too much for sure, but there are far more horror scenes that I think never should have been made and have no place as entertain…
What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
101–110 of 144 posts
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#102The real shame for me is that Mortal Kombat is not even a particularly good game. Right now, fighting game fans are spoiled for choice with well-designed interfaces and competitive, balanced character design. Plug for my personal favorite: https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#103Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#104Earlier quoted context omitted.
I’m pretty sure we’re inundated with violent entertainment because powerful people want us to kill each other. Ever wonder why this stuff is considered ok, but a glimpse of a woman’s nipple is not?
It's because violence is much easier to explain then sex. In western civilisation most people can get through life and never even come close to having to make decisions about directly committing violence. The answer of: just don't is in fact entirely adequate - not necessarily complete but almost always the right answer. Whereas almost everyone "does" sex at some point. But in depicting it the exact same act takes on…
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#105Earlier quoted context omitted.
Surely there exist perfectly sane and law abiding creative people who aren't disturbed by fictional depictions of gore. Comparing people like Romero to fictional serial killers is just silly.
The violence in Doom, Quake, and such was always quite stylized, even in games like Doom (2016), and usually inflicted against demons, mutants, and other monsters. (It's relevant because the uncanny valley is more forgiving when you're seeing something decidedly not human.) These days, Mortal Kombat is going for a style of violence that looks particularly gruesome and realistic, and is committed against humans or cre…
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#106I wish these articles would include a little more beyond anecdotal evidence. There was an article on here not long ago about a guy who was in charge of one of the Civilization franchise releases and he drove himself nearly nuts doing it. There'll always be people who are at the wrong place, at the wrong time - that's hardly newsworthy. Some of it is environment, some of it is their own make-up and circumstance. Thank…
How did the Civ guy drive himself nuts? That game seems pretty tame in comparison. If it's "I got PTSD because the violence was too real!" that would fit the article, but seems a little unlikely. If it's "I worked 80 hours a week every week until I ended up in the hospital", then that makes sense, and is all too common in the industry.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#107Kotaku. ".au" For those that don't know, Australia has censorship practices that America would consider absolutely absurd. Kotaku are similarly inclined in encouraging a kind of puritanical sensibility of their own variety. I would find this article much more interesting if I didn't get the impression that its author would happily legislate away developer and consumer freedoms to make and/or play whatever games they'…
You're making way too many assumptions. There's no reason to think Midway is either unwilling or unable to make accommodations. There's also no reason to think that if someone experiences trauma working on this stuff that they're forever unable to do the work. I think your mindset, that someone who is having an issue completing their work should just not do that job, is a really toxic mindset. Workers can adapt to th…
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#108Earlier quoted context omitted.
Different strokes for different folks. There are plenty of people who find photo realistic gore entertaining.
But as a society, I think there are lines to be drawn on what is a socially acceptable form of entertainment. Not saying the line should be drawn here necessarily, but I don't think chalking it up to everyone being different is acceptable.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#109I was once part of a project where we were porting "MK:Deadly Alliance" to mobile platform. Every time when I saw heads being ripped-off or likes during unit and integration testing I use to think "People(lot of young people) will be playing this?" I am not a gamer and have not directly worked in gaming industry, so this could be just me I think.
I played Carmageddon and Mk 3 when I was like 7. In my teens I watched videos of middle-east decapitations, limb mutilation by the narcos, etc. just out of curiosity.
I'm not proud of it, but I don't think it has made me a violent person or anything.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#110I have worked on ultra-violent games but never did research on what actual killings looked like as referenced in the article. As the one quote said, context is important as well as how close something gets to realistic looking. That embedded Mortal Kombat trailer was pretty unrealistic looking IMO, the physics was cartoon like and several what would be real life death blows were not death blows until the fight was ov…
I found many movies (war, horror) unwatchable after having been in combat. People do die in some of the worst ways. Their last moments will make you shudder to think about. I don’t find pleasure in, and I look down upon those who enjoy, terrible death/torture scenes. Some scenes in games are too much for sure, but there are far more horror scenes that I think never should have been made and have no place as entertain…
(There are also plenty of exceptions, where the violence isn't trivialized and the horror is central to the point; Watching a movie like _The Act of Killing_ is far from escapism)
> I do not understand how people watch that stuff.
Frankly, most people have a grossly stunted sense of empathy, with exceptions only for those things that they have firsthand life experience with. An instructive contrast is media depictions of sexual violence against women: for a couple of decades, there has been a concerted effort to decry media depictions of violence against women (sexual or otherwise) that are perceived as unnecessary or trivializing. The success of these campaigns is to be lauded, but what they reveal about how empathy-bankrupt monsters most people are is sort of chilling: people en masse can be taught to play-act empathy by rote if it's drilled into their head that a particular case is no longer socially acceptable, but they don't seem to be capable (en masse) of practicing the skill of empathy itself.
For anyone who watches Game of Thrones: Compare the huge outcry against the depiction of Sansa's marital rape to _an entire season_ of infinitely more gruesome torture porn by the same perpetrator against a male victim, which included genital mutilation. Despite being a far more egregious and lengthy display of gratuitous and stomach-turning violence, the latter caused no backlash whatsoever, and is in fact still fodder for jokes about Game of Thrones-themed foods ("Theon's Flayed Sausage"), including from publications like Huffington Post which were some of the loudest complainants about how unforgivable the former scene was.
TL;DR: It's not a particularly popular opinion, but most people are far more depraved and far less capable of basic human empathy than even their own ostensible moral standards would imply. Like you, I can't _relate_ to how people watch that stuff, but I can definitely _understand_ it.