What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
51–60 of 144 posts
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#52Seems 90s christian soccer-mom puritanism is making a comeback. I wonder how ultra violent gore action is somewhat passable but showing a bit of female skin is a no-no, US morals are funny.
Just like in Farenheit 451
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#53Right now, fighting game fans are spoiled for choice with well-designed interfaces and competitive, balanced character design.
Plug for my personal favorite:https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#54Some people (John Romero/Carmack and team) actively like working on stuff like this. Seems like they should be finding volunteers if that wasn't the case. There's enough of demand for video game jobs I'm sure it can't be hard.
"So, Dexter? Hannibal? How's that ribcage-ripping animation coming along?"
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#55Earlier quoted context omitted.
I found many movies (war, horror) unwatchable after having been in combat. People do die in some of the worst ways. Their last moments will make you shudder to think about. I don’t find pleasure in, and I look down upon those who enjoy, terrible death/torture scenes. Some scenes in games are too much for sure, but there are far more horror scenes that I think never should have been made and have no place as entertain…
One point of view is that it's important for people who have not been in combat to see these things. It makes war less abstract and educates people on what the reality of combat is like.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#56The real shame for me is that Mortal Kombat is not even a particularly good game. Right now, fighting game fans are spoiled for choice with well-designed interfaces and competitive, balanced character design. Plug for my personal favorite: https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#57Earlier quoted context omitted.
I found many movies (war, horror) unwatchable after having been in combat. People do die in some of the worst ways. Their last moments will make you shudder to think about. I don’t find pleasure in, and I look down upon those who enjoy, terrible death/torture scenes. Some scenes in games are too much for sure, but there are far more horror scenes that I think never should have been made and have no place as entertain…
One point of view is that it's important for people who have not been in combat to see these things. It makes war less abstract and educates people on what the reality of combat is like.
But I think most violent art instead aims for that apparently very popular mixture of disgust and titillation. For example, there are various scenes (for which I've read descriptions, not watched) in Game of Thrones that make me seriously question the state of a culture where this is extremely popular entertainment. And I do not buy the idea that these scenes force people into sober contemplation of the way mortality yokes us all together.
But I strongly dislike violence more realistic than, say, the Avengers, so I'm biased here.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#58I grew up on 90s video game violence. Doom, Mortal Kombat, Duke Nukem, etc. I've found that over time, the type of violence that disturbs me is the one that is the most realistic. I had friends growing up who joined the military because they _loved_ games like Call of Duty and Counter-Strike. Many of those friends came back with severe cases of PTSD. Mortal Kombat 11, Doom (the reboot), are not for everyone. But It's…
I think I was more disturbed by the news on TV when I was a kid, which was long before even remotely realistic games started appearing. There are so many depictions of violence in everyday life be it video games, the news, movies, music, and even art. I wonder if they had the same conversations back in the day, e.g. battle of 1066 etc, etc.
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#59Earlier quoted context omitted.
Sales figures would indicate that, wouldn't they?
True I guess. "Acceptable" was probably the wrong word. "Most enjoyable"? Still, do gamers think it's a great game while coping (and would have preferred less gore) or is more gore always preferred?
Re: What It's Like to Work on Ultra-Violent Games Like Mortal Kombat
#60Seems 90s christian soccer-mom puritanism is making a comeback. I wonder how ultra violent gore action is somewhat passable but showing a bit of female skin is a no-no, US morals are funny.