Earlier quoted context omitted.
> You can simply save the file and expect it to work everywhere I don't quite follow. This is because the gif is decoded and played. No different than a video. You don't need a proprietary player to loop a video, you just go back to the start of the video. For streaming, this is only problematic for large videos that can't be cached, but the same applies to large gifs. Browsers can loop video, it's just a right-click…
Video isn't superior for sharable, loopable images. Try downloading a video from a popular social network. Can you easily do it without inspecting the source? If it's a two second clip, does it loop on your system? Or does the video player exit / end the stream? This is absolutely a problem that GIF doesn't have. > You don't need a proprietary player to loop a video > You can save any video file just like a gif. Exce…
Inability to save videos/gifs isn't a format problem, it's a problem due to javascript obfuscation or DASH/HLS making it difficult because you have to find the video chunk url(s), fetch them, and if there are multiple pieces, piece the full video back together. Campaigning for a return to gif isn't going to make those sites switch back. The only sites that might switch back would be sites that already allow right-click download. They won't switch back either, though, because gifs are vastly less efficient.
Looping is a html5 video tag attribute. If a video isn't looping, it's because the site serving the video didn't add that tag attribute. Many gif-style video upload sites automatically loop videos.
Also, gifs in browsers don't support seeking which is annoying for gifs more than a few seconds long.
HTML5 video is perfectly fine, loops fine, and is easy to save if the site doesn't obfuscate it with javascript or turn it into a chunked HLS or DASH mess.