While this paper shows that a player can create a game state where deciding the game result is Turing-complete, it does not show that doing so is an optimal strategy under any circumstance (in particular, the setup requires a starting situation where the player can just win the game instead of performing the setup). So it seems perfectly possible (and in fact highly likely) that this result does not hold if players p…
The paper hasn't got anything to do with optimal game strategies, it's just showing what it is possible to achieve computationally within the rules of the game. If you're looking for advice on how to pay to win, this paper really isn't for you.
>In this paper we show that optimal play in real-world Magic is at least as hard as the Halting Problem, solving a problem that has been open for a decade